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Main > Key features

Key features

Life is feudal: Your OWN and Life is Feudal: MMO (beta is expected to start around Spring/Summer 2016), a Hardcore Sandbox RPG and MMORPG, are both set in a Realistic Medieval fictional world. Check out what the game features are:

Sandbox

Full, unlimited terraforming possibilities

Digging tunnels, mines and moats - expanding them in all dimensions and almost without limitation.

Raising and lowering ground levels with sloping effects.

Multiple ground materials (soil, rock, granite, ore veins, clay, sand, etc.). You will see them, feel how hard it is to dig them and you will actually use them in crafting.

Pave roads to speed up your settlement’s economy or to benefit the community as a whole.

Free build

Contruct buildings by square or per structure on a city plot. Build on any part of the global map.

One big, persistent, seamless world

Approximately 450 square kilometers of different landscapes and climates waiting to be claimed by you without any loading screens while you travel!

Skillcap and statcap

Break out of the cookie cutter MMO mold with a skillcap and statcap system allowing you to make almost any combination of skills that you determine you need to have. Read more...

Minigames

Some crafting skills are fun by themselves (tunnel building/mining, alchemy experiments, construction/architecture) but some skills are plainly boring (make 1000 boards for a house, then 10000 more for a keep). We’re introducing more fun, immersion and competition into crafting abilities by providing minigames both in-game and out-game on our site directly! Read more... or take a look on our tutorial video.

Hardcore

Full loot and free PvP

PvP varying from free/random encounters to an organized sieges, or even scheduled field battles where two sides will be able to enlist a certain amount of participants fighting over territory without the intervention of 3rd parties (unless those 3rd parties were enlisted by one of the sides). Read more...

Death penalties and alignment system

When you die, you will lose a portion of your skills depending on your alignment status, eg. how good or bad you are. Read more...

Realism

Rich crafting system

Crafting system utilizes all types of ingredients of the medieval era and some fictional ingredients too (herbalism, healing and alchemy)

Survival mechanics

Hunger and food complexity meter combined with numerous wilderness survival skills and abilities. Read more...

Local banking

Your belongings stay where you put them and don’t end up in a magical, universal vault.

No target combat

Melee and ranged combat systems taking physics into account without any tab or target lock on. Read more...

Realistic body damage and status 

Double Hit Points bar and double Stamina bar that fully represent your consciousness, health, breath and overall exhaustion. Read more...

Each body  part can receive wounds, bleeding wounds and fractures affecting your performance that will require healing.

Private Property and Land Claims

A complex private and realm property system with such player made entities like orders, realms, kingdoms, private households. Read more...

Minimum grind

Skills are measured from 0 to 100. Reaching skill level 90 will be relatively easy (2-5 days of “powergaming” or few weeks of relaxed evening gaming) and will give access to full powers in a skill. Reaching skill level 100 will take a HUGE amount of effort and will not provide you with any in-game advantages except titles and something you can show off to others to be recognized and worshiped. 

 

... and many more other features that you will definitely enjoy!