Organizations within 3d virtual world games are commonly; referred to as clans, guilds or corporations. Multiplayer role playing games online usually have abundant resources, so thrill is players only motivation for PvP. A RPG online game that allows complete looting of a defeated player is known as a “full loot MMORPG”.
Life is Feudal is a persistent full loot MMORPG online game, and this is articulated at Open, persistent virtual 3d worlds and what they entail. Resources do not respawn, so PvP is inevitable. Normally, full loot makes small scale combat more thrilling. Full loot on a realm vs realm scale, however, is far more immersive.
Life is Feudal’s Player owned organizations have three states: Order, Realm, and Kingdom. Orders are organizations without a claim to land. They could be roaming bands of mercenaries, bandits or crusader knights. Ideally, they are formed by players with corresponding goals.
Order creation is governed by the minor skill: Authority. Authority lets you begin the order creation process, claim land and give/recieve oaths of allegiance. Higher levels of authority increase the amount of land a leader can claim for his realm.
When an order claims land, it becomes a realm. A realm is comparable to a medieval fief, with a Lord or Lady as its head. If there are two realms, Realm #1 can offer a treaty of subservience to Realm #2. If Realm #2 accepts it then Realm #1 becomes a vassal. Realm #2 remains a realm; Realm #1 now becomes a Kingdom. Kingdoms are ruled by Kings and Queens, and it is the highest prestige a player owned organization can achieve in LiFs open world game.
Lands, tags and heraldry remain intact, but realm one becomes “Kingdom of (guild name)”; marking it’s power and alliance to realm one. Guild heraldry consists of two crests, the realms own crest is smaller while the crest of their monarchs is larger which is similar to. Massive PvP comes from the five diplomatic states a realm or kingdom can be, making LiF an MMORPG like shadowbane in terms of diplomacy.
The five diplomatic states of LiF are: war, hostile, neutral, friendly and ally. When two or more realms/kingdoms are at war they can: kill players of the opposing faction without alignment reduction, begin extracting resources from enemy territory and can initiate battles and sieges. More on battles, sieges and RvR at Massive PvP battles and sieges in Life is Feudal.
Realms that are allied together allow one of those realms to become a kingdom, granting special benefits. The more allies a realm or kingdom has, the greater their influence and power. Realm leaders should visit The importance of Information warfare in a full loot MMORPG. for more information on strategic advantage, especially if you play virtual games online similar to Life is Feudal.
Orders cannot be a vassal to anyone, nor do their diplomatic states have any effects whatsoever. An order is roughly just a group of players with the same tags. Orders, realms, and kingdoms have different hierarchies. The rankings are as follow:
Order |
Realm |
Kingdom |
1. Recruit |
1. Recruit |
1. Recruit |
2. Member |
2. Peasant |
2. Peasant |
3. Sergeant |
3. Reeve |
3. Reeve |
4. Knight/Dame |
4. Knight/Dame |
4. Knight/Dame |
5. Officer |
5. Baron/Baroness |
5. Baron/Baroness |
6. Commander |
6. Viscount/Viscountess |
6. Duke/Duchess |
7. Master/Mistress |
7. Count/Countess |
7. King/Queen |
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