akershner wrote:
A lot of interesting ideas here. However, it takes quite a bit of low quality material to make a higher quality object through reforging multiple times. This is sort of a way of removing impurities in the lower quality material by reworking it, which wastes quite a bit of material. I do think that different metal types should yield different results for the weapon. But this should be done in terms of durability, as increasing damage based on weapon material would just be more work for the developers and would further imbalance combat. Durability differences would be a pretty big deal though, seeing how quickly everything breaks as far as weapons go.
Level 90 plus should grant you the ability to inlay weapons and armor and use gems as well to create decorated pommels. This should be a long term project for the devs though, and not something to be added anytime soon.
akershner wrote:
A lot of interesting ideas here. However, it takes quite a bit of low quality material to make a higher quality object through reforging multiple times. This is sort of a way of removing impurities in the lower quality material by reworking it, which wastes quite a bit of material. I do think that different metal types should yield different results for the weapon. But this should be done in terms of durability, as increasing damage based on weapon material would just be more work for the developers and would further imbalance combat. Durability differences would be a pretty big deal though, seeing how quickly everything breaks as far as weapons go.
Level 90 plus should grant you the ability to inlay weapons and armor and use gems as well to create decorated pommels. This should be a long term project for the devs though, and not something to be added anytime soon.
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