Life is Feudal has no levels, instead being ruled by a combination of stats, skills and player talent. You have to select skills to raise, and then perform the actions associated with raising that skill. Every skill in LiF has a primary and secondary stats associated with, and by raising a skill the associated stats will also raise. Raising a skill, however, can only be performed when certain conditions are met.
You can set skills and stats to three states: Up, Locked and Down. Upping means that you allow that stat or skill to raise, Locking means that you don’t allow that skill or stat to change value (outside effects may lower the value temporarily or permanently) and Downing which means that you do not allow that stat and skill to raise. If a skill cap or stat cap is hit, downed skills will lower to allow upped skills to raise.
Skills enable a player to perform certain actions in-game, and are raised by performing actions associated with a skill. There are 25 primary crafting skills, 25 primary combat skills, 5 secondary crafting skills, 5 secondary combat skills and 5 minor skills. Combat and Crafting skills each has a separate skill cap of 600 points, except minor skills, which have no skill cap. Raising a skill will also increase the associated primary and secondary stats.
Each skill can be raised to a maximum of 100, but skill gain slows more rapidly the higher the skill becomes. Skill gain slowing can be plotted on a graph using a concave; meaning that a skill could be raised to 60 in a few days, 90 in a few weeks. However, reaching 100 could take months. Skill gain can be increased with skill multipliers from food, and is explained at Survival mechanics of realistic MMORPG: Life is Feudal.
For more information on specific MMORPG combat skills visit Combat skills in medieval action MMO: Life is Feudal and for specific MMORPG crafting skills visit Crafting skills in new MMO: Life is Feudal. LiFs minor skills are used to perform general actions and are listed below.
Stats refer to the five statistics within LiF.
There is no individual statcap. The total statcap is 150, but each individual stat starts at 10, and cannot go lower than 10, meaning a single stat cannot be raised higher than 110. The only way to raise stats is to raise skills they are associated with as primary and secondary.
Normally the only way to raise skills is to up it, then perform the associated actions. Two skills, however, allow one player to train another, even if one or both are offline: Mentoring and Drill. Explanations for these skills can be found at Secondary skills in other online worlds not so secondary in LiF. Tips for gaining skill fast can be found at Efficient skill progression: what to know for Life is Feudal.
In summary, in terms of the skill/stat system, LiF is an MMORPG like Ultima Online, and implements the system of Up, Lock and Down. There are 65 skills, all raised by performing actions associated with them. This also raises associated stats, of which there are five.
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