Yesterday we released a client-side ninja patch where we fixed some issues and added some new features to the inventory management system. With this current patch, we address combat patch related issues that were reported by our players.
Patch Notes (ver. 0.14.2.0):
New Features and Tweaks:
-
Maximum agility speed bonus reduced from 25 to 16%
-
Armor mitigation now depends on 70% of its effective quality
-
Effective quality of armor depends on the quality of the armor and the skill of the player equipping it. Effective quality falls to 0 when the armor has more than a 50% durability loss. Thus armor with 75% durability will utilize 50% of its effective quality. Armor with 100% durability will take advantage of 100% of the effective quality.
-
100Q items now have a separate unique color if you use the color-quality sorting option in your inventory
--- Horses ---
Hardy Warhorse
-
Pierce damage resistance multiplier is 0.3 now (was 0)
-
Chopping damage resistance multiplier is 0.3 now (was 0)
-
Siege damage resistance multiplier is 0.1 now (was 0)
--- Melee ---
Spear
-
Thrust multiplier decreased from 5.04 to 4.04
Boar Spear
-
Thrust multiplier decreased from 5.28 to 4.22
Awl Pike
-
Thrust multiplier decreased from 6.4 to 5.12
--- Armor ---
-
Plate armor gets more mitigation against the piercing damage
-
Fragility of novice armor increased
-
Regular types of armor received slightly increased damage mitigation if compared to the novice type of armors
Novice |
padded |
leather |
scale |
chainmail |
plate |
slashing |
0.3 |
0.4 |
0.3 |
0.3 |
0.6 |
piercing |
0.3 |
0.4 |
0.6 |
0.3 |
0.3 |
chopping |
0.3 |
0.3 |
0.2 |
0.6 |
0.3 |
blunt |
0.6 |
0.3 |
0.3 |
0.2 |
0.3 |
siege |
0.6 |
0.6 |
0.3 |
0.2 |
0.2 |
fragility |
8.4 |
8.2 |
3.64 |
4.9 |
3.0 |
Regular |
padded |
leather |
scale |
chainmail |
plate |
slashing |
0.34 |
0.46 |
0.34 |
0.34 |
0.68 |
piercing |
0.34 |
0.46 |
0.68 |
0.34 |
0.34 |
chopping |
0.34 |
0.34 |
0.23 |
0.68 |
0.34 |
blunt |
0.68 |
0.34 |
0.34 |
0.23 |
0.34 |
siege |
0.68 |
0.68 |
0.34 |
0.23 |
0.23 |
fragility |
3.8 |
3.99 |
2.52 |
3.64 |
1.9 |
Veteran |
padded |
leather |
scale |
chainmail |
plate |
slashing |
0.4 |
0.5 |
0.4 |
0.4 |
0.7 |
piercing |
0.4 |
0.5 |
0.7 |
0.4 |
0.4 |
chopping |
0.4 |
0.3 |
0.3 |
0.7 |
0.4 |
blunt |
0.7 |
0.3 |
0.4 |
0.3 |
0.4 |
siege |
0.7 |
0.7 |
0.4 |
0.2 |
0.2 |
fragility |
3.8 |
3.99 |
2.24 |
2.24 |
1.5 |
Royal |
padded |
leather |
scale |
chainmail |
plate |
slashing |
0.4 |
0.7 |
0.5 |
0.5 |
0.9 |
piercing |
0.5 |
0.7 |
0.9 |
0.5 |
0.5 |
chopping |
0.5 |
0.4 |
0.3 |
0.9 |
0.5 |
blunt |
0.8 |
0.4 |
0.5 |
0.3 |
0.5 |
siege |
0.9 |
0.9 |
0.5 |
0.3 |
0.3 |
fragility |
2.66 |
2.47 |
1.68 |
1.54 |
1 |
Bug Fixes and Optimizations:
-
Crafting buildings and devices should properly visualize their damaged state now
-
Fixed an issue that prevented one of 2 simultaneously starting IBs from the initialization
— The Team