Hey everyone,
This weekend was one of the hottest weekends in the history of our team. Servers were going up and down with a steady pace; this current patch is designed to slow that steady pace down, along with some other issues that you guys have unfortunately suffered! We must warn you that some of the issues are still in place, because they have proven to be not exactly easy and fast to fix - but we’re hoping to defeat most of them within the next few days!
Patch notes (ver. 0.6.19.0 (MMO)):
New features and tweaks:
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Provided some Judgment Hour related fixes. (JH will not be active for now, until we completely fix it. Expect JH to start working closer to this Friday.)
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Tweaked some combat skill multipliers to slow their progression a bit
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Soft stamina (that represents your oxygen level while underwater) drains significantly slower now, while you’re underwater
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Vassal States can not change their political states and can only remove ally to break away from their suzerain
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Buildings outside of claimed areas can now be damaged with siege weaponry
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‘Trespassers’ no longer works on your enemies (members of the guild you’re officially at war with)
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Added proper mass players messaging to avoid the whole, ‘Now you are the leader of Beta Testers’ prefix :)
Bug fixes:
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Fixed the 2nd main reason for server crashes. The main reason is still being worked on :(
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Owner timer on movable objects (horses, furniture etc.) is fixed and has priority over the claim. While dismounting your horse on an enemy claim you will have a certain amount of time to remount your horse, while the timer ticks
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Guilds in official ally and war standings will not suffer from alignment penalties while ‘interacting’ with each other
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Implemented some server log-related optimization to improve server performance
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Fixed the monument upgrade progress bar not being rendered in some situations
- The team