Today’s patch is here to fix the client side crash when re-entering the game near a newly constructed, fancy Castle Gatehouse with Drawbridge! There is also fine tuning of the combat system balance - you can find a detailed description of the changes below.
	Patch notes (ver. 1.3.6.0):
	New features and tweaks:
	- 
		You can no longer ‘Apply a poison’ to 1.5H swords(56)
- 
		Horse bumping formula update, the behavior is closer to previous patch settings (which you guys love so much!)
- 
		Horses also receive damage from impact
- 
		Cavalryman 90 level bonus from unsaddling is working properly now
- 
		Hits in player’s head damage increased by 20% ( 1.5 -> 1.8 from basic)
- 
		Added duration (2 seconds) for ‘Inspect’ ability (id=208)
- 
		Marble and Slate roads can now be terraformed
	Horses:
	- 
		Riding Horse and Female Riding Horse:
- 
		Impact damage multiplier increased from 0.3 to 1.0
- 
		HP regeneration rate (per sec) reduced from 0.48 to 0.13
	 
	- 
		Simple Warhorse:
- 
		HP regeneration rate (per sec) reduced from 0.64 to 0.26
- 
		 
- 
		Spirited Warhorse:
- 
		Impact damage multiplier increased from 0.3 to 1.0
- 
		HP regeneration rate (per sec) reduced from 0.64 to 0.16
	 
	- 
		Hardy Warhorse:
- 
		Mass reduced from 900 to 800
- 
		HP regeneration rate (per sec) reduced from 0.8 to 0.32
	 
	- 
		Heavy Warhorse and Royal Warhorse:
- 
		HP regeneration rate (per sec) reduced from 0.8 to 0.38
	Ranged
	- 
		Sling:
- 
		Accuracy reduced from 1.4 to 1.9 (less is better)
- 
		Sling Stone
- 
		Damage multiplier reduced from 3.7 to 3.4
	Melee
	- 
		Nordic Sword:
- 
		Thrust damage multiplier increased from 1.92 to 2.25
- 
		BasePrefireAnimTime increased from 0.8 to 1.0
	 
	- 
		Knight Sword:
- 
		Thrust damage multiplier increased from 2.2 to 2.3
- 
		Swing damage multiplier increased from 1.78 to 1.9
	 
	- 
		Light Sabre:
- 
		Thrust damage multiplier increased from 1.1 to 1.16
- 
		BasePrefireAnimTime increased from 0.8 to 0.9
- 
		BaseFireireAnimTime increased from 0.8 to 0.9
- 
		BaseRecoilAnimTime increased from 0.5 to 0.65
	 
	- 
		Scimitar:
- 
		Thrust damage multiplier increased from 1.3 to 1.35
	 
	- 
		Falchion:
- 
		Thrust damage multiplier increased from 0.92 to 0.98
	 
	- 
		Bastard Sword:
- 
		Thrust damage multiplier increased from 2.4 to 2.51
- 
		Swing damage multiplier increased from 1.4 to 1.7
	 
	- 
		Big Falchion:
- 
		Thrust damage multiplier increased from 1.0 to 1.1
- 
		Swing damage multiplier increased from 1.5 to 1.8
	 
	- 
		Gross Messer:
- 
		Thrust damage multiplier increased from 1.1 to 1.17
- 
		Swing damage multiplier increased from 1.4 to 1.75
	 
	- 
		War Axe:
- 
		Swing damage multiplier decreased from 2.16 to 1.94
- 
		BaseRecoilAnimTime increased from 1.0 to 1.1
	 
	- 
		Battle Axe:
- 
		Swing damage multiplier decreased from 2.24 to 2.05
- 
		BaseRecoilAnimTime increased from 1.0 to 1.1
	 
	- 
		Nordic Axe:
- 
		BaseRecoilAnimTime increased from 1.0 to 1.1
	 
	- 
		War Pick:
- 
		Swing damage multiplier increased from 1.2 to 1.31
	 
	- 
		Zweihaender:
- 
		BasePrefireAnimTime decreased from 1.3 to 1.2
- 
		BaseRecoilAnimTime decreased from 1.3 to 1.1
	 
	- 
		Flamberge:
- 
		BaseRecoilAnimTime decreased from 1.2 to 1.1
	 
	- 
		Bardiche:
- 
		Swing damage multiplier increased from 1.28 to 1.5
	 
	- 
		Broad Axe:
- 
		Swing damage multiplier increased from 1.36 to 1.6
	 
	- 
		Glaive:
- 
		BasePrefireAnimTime decreased from 1.3 to 1.2
	 
	- 
		Guisarme:
- 
		Swing damage multiplier increased from 1.12 to 1.3
- 
		BasePrefireAnimTime decreased from 1.2 to 1.1
	 
	- 
		War Scythe:
- 
		Swing damage multiplier increased from 1.36 to 1.41
	 
	- 
		Bec de Corbin:
- 
		BasePrefireAnimTime decreased from 1.2 to 1.0
	 
	- 
		Spear:
- 
		BaseRecoilAnimTime increased from 0.8 to 0.95
	 
	- 
		Boar Spear:
- 
		BaseFireAnimTime increased from 0.7 to 0.8
	 
	- 
		Lance:
- 
		Damage multiplier increased from 1.8 to 2.0
	 
	- 
		Jousting Lance:
- 
		Damage multiplier increased from 2.4 to 2.65
	 
	- 
		Decorated Jousting Lance:
- 
		Damage multiplier increased from 2.4 to 2.65
	Bug fixes and optimizations:
— The team                         
                                                                                        
                    
                                            
                        
                    
                
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