1 horse; warhorse; hardy; heavy; spirited- if not galloping shouldn't use stamina (same us character running or not)
2 hardy/heavy horses have to have same speed us warhorse because they are better trained for it plus usage of skill exp heavy
3 rework all mounted combat
4 lots of weapons need increase damage (like 1hsword) to determine which weapon do more damage is triki stuff but all weapon can kill so in my opinion some weapons are more deadly than others difference just reach; hit box; skill required
5 speed bonuses need to be reworked too not really maters what weapon if no speed no actual damage thru armor exp: 1h sword if hits light chain whith speed bonus>1-9 it should do just blunt damage because its cant penetrate thru armor; of course it depends weapon weight plus skill requirement (what I want to say each weapon do just blunt if face armor and speed isn't correct; how much blunt depend of weapon weight) parry effects speed bonus so it should effect what type damage is done of course if armor is on(no armor spear will piers sword will slash); type of armor different speed needed plus type of weapon
Gector
PS its only few ideas it which I play- not making