The idea behind the -50 alignment restriction is keep players from going on mindless killing sprees, however this places unrealistic restrictions on a game that sets out to be realistic. For example, in real life a criminal can eventually change his ways. Just as in the case with a disobedient child. A rebellious child will continue to be rebellious until certain consequences dictate and change his behavior. It's the same way with games. Things should be put in place to dictate someone's motivation to go on killing sprees and to keep players from stealing whatever he wants. The -50 alignment restriction doesn't help and adds an unrealistic feel to the game. Instead, I suggest creating a jail system. As well as pick and lock systems to secure items. Have it much more difficult to craft picks than it is to craft locks and that will go a long way. A jail system where depending on the gravity of the crime must serve a sentence. He'll be in a cell where he is obligated to do something, like press buttons back and forth until he reaches a certain point. Make it possible for the members of the kingdom he tried committing a crime from to be able to heckle him. Maybe create a slap feature where you can slap prisoners. This will take care of a lot of things souruch as the claim system and judgment hour, which I feel are needless and make the game totally unrealistic not to mention restrictive. The goal should be to allow for all things, but to create consequences that while people have the options to do as they choose, they will decide not to do them simply because of the consequences. Only then will the game become a truly seemless world.