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Deployments

0
Some features:
1 - Storage of rocks and minerals in boxes. The housing cover is open to the illustration of the item that identifies it.
2 - Ground storage bags, considering the various types.
3 - Improving trade. create currency copper, silver and gold.
4 - Setting boundaries. land purchase. Taxes, taxes.
5 - News about the main events in the kingdom.
6 - Posters of ads. Type wanted dead or alive. Stipulate price.
7 - Improve diplomacy.
8 - Player needs water to quench thirst.
9 - Limit special features by regions. So force trade or war.
10 - Allow capture opponent.
11 - Add ambient temperature.
12 - Limit plantations by region and climate.
13 - Fishing boats and war.
14 - Fractures falling from considerable height or horse.
15 - Insignia, flags and costumes.
16 - Map options with rivers. Differentiate between fresh and salt water.

Sorry the English. I am Brazilian and translated by google.
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Comments (4)
  • Accepted Answer

    Tuesday, October 18 2016, 04:48 PM - #Permalink
    0
    Diplomacy and Trade.

    Diplomacy, non-aggression pact, friends, neutral, war, alliance.

    Trade, carts carrying merchandise from one kingdom to another with armed escort.
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  • Accepted Answer

    Tuesday, October 18 2016, 04:56 PM - #Permalink
    0
    Otion of enslaving also. It would be considered a hostile action and would lower one make moral realm.
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  • Accepted Answer

    Tuesday, October 18 2016, 05:07 PM - #Permalink
    0
    Medieval hierarchy:
    1 - King;
    2 - High Nobility: Feudal Lord (Duke and Count);
    3 - High clergy: archbishops and cardinals;
    4 - knights, bishops and monks;
    5 - Peasants, slaves and soldiers;
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  • Accepted Answer

    Monday, October 31 2016, 11:52 AM - #Permalink
    0
    Do not fantasize the Game!
    The game is interesting by the reality level. I hope they do not start fantasizing too play with fantasies.
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