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Beekeeping! Bees! bzzzzzzt bzzzt! Working on

19
Having beekeepers producing honey and waxes. Honey could be food or used for medical purposes. Waxes for making candles, which could be needed for improve houses with candle light, yielding a small happy bonus and simply looking great at night :)
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Comments (4)
  • Accepted Answer

    Friday, September 02 2016, 09:07 PM - #Permalink
    7
    Additional use for candles: Had some deaths lately in the mines :( Candles could be used to upgrade Mines to Tier II Mines with lights to reduce the rate of accidents in the mines. Mines are essential for the late game and every death hurts. (Tier II Mines should be expensive though)
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  • Accepted Answer

    Sunday, September 04 2016, 01:30 AM - #Permalink
    3
    So much yes to beekeeping. And to candles. I'd love them for atmospherics. I'd love them for making the night cycle more playable (as long as it isn't toggleable I'd really like to be able to do something productive during it. This game is slow enough as it is without my being further limited by visiblity issues) And I'd love it for mines. Maybe, as with the Colonial Charter mod for Banished they could be used to make mines deeper/ last longer.
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  • Accepted Answer

    Tuesday, September 06 2016, 12:46 PM - #Permalink
    2
    The Tavern could use Honey as well to produce some delicous golden Honey Wine, aka Met, to raise Happiness :)
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  • Accepted Answer

    Tuesday, October 04 2016, 03:39 AM - #Permalink
    0
    My vote for honey and for candles. Everyone has a sweet tooth and everyone needs to be able to light the path.

    Honey and water make mead which can be made at the tavern or as a home brew.
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