Tiếng Việt
get the game
i think there should be implemented brutal features such as executing and capturing people for a while, i explained it all here, I'm not saying all this should be implemented, just a few nice ideas


Comments (10)
  • Accepted Answer

    Monday, April 13 2015, 04:33 PM - #Permalink
    No one would log in if captured, jailed, enslaved, etc. Any form of limiting what players can do to very little/nothing is a terrible implementation in a game and would cause many players to up and quit their characters if not the game completely.
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  • Accepted Answer

    Tuesday, April 14 2015, 07:13 PM - #Permalink
    We already have that game, its called Reign of Kings. And it doesn't work with this game in RoK you can't ninja log you do in this. You would have to rework half the game engine to make this work right, and this games goal is to be unique, while RoK is fun its really just Rust and Minecraft mashed together, with a touch of dayz's you can torture people aspect all on medieval scale. LiF how ever is truly unique its nothing like the rest of the games, I mean its not even similar to RoK and I like that. I own both because of that, if I want to run around crazy like and do wierd crap I play RoK if I want to build some grand scale crazy epic stuff, farm and learn skills I play LiF.
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  • Accepted Answer

    Wednesday, April 15 2015, 08:52 PM - #Permalink
    just to clarify this post they already said no to it


    Question: Will there be slavery or life in prison, in captivity?

    Answer: No.


    from: http://lifeisfeudal.com/forum/organized-faq-archive-t314/
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  • Accepted Answer

    Wednesday, April 15 2015, 09:11 PM - #Permalink
    could be interesting for the game
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  • Accepted Answer

    Sunday, May 17 2015, 04:35 PM - #Permalink
    Hello everyone.

    I think its a great idea if you use this right.

    The game already has the Alignment system for players beyond -49.
    for axample If a player is knocked down or surrendered with -50 alignment an option should appear to take him hostage en dump him in prison for a few hours.

    In any case the player taking hostage should have a choice to comply without skill loss or to run away risking more loss of skill if he got killed within 5 minutes (just as example)

    I mean some freelance players are out there to kill and destroy for fun, it really has no point if you can get away with it without risk
    Imagin players that are in your guild and then loot everything that you share and then leave to keep the best for themselfs.
    that will make people quit the game as well

    there should be a punnishment system, and perhaps after punnishment the alignment should raise again.

    After a the prisoner timer is 0 the player can pray to teleport away (or perhaps use some sort of home teleport)

    Remember this should in my opinion only be availible for players with a low alignment, perhaps lower than -50
    not in -49 alignment.

    If you are registrated as bandid perhaps join a bandidcamp, there where pleny of them in medieval days.
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  • Accepted Answer

    Sunday, May 17 2015, 07:42 PM - #Permalink
    too voted down to even be read by a developer
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  • Accepted Answer

    Friday, June 05 2015, 03:48 PM - #Permalink
    I would say its a good idea, but only on a spessific condition,
    if a player is captured, they need to be turned into a NPC (the actuall player is going true the same especiance as just being killed/dying, and gets to go back to just playing)
    while at the same time the npc can be used to keep in a cell, slavery (npc to do chores or gather stuff, heck force him to become a guard at the outer walls of your community to serve as a meat bag for enemy forces to cleave in untill the actual fighters of your community arrive to kill the enemy invaders) execute and so on.

    this would ensure the player who captures a other player can do whatever he wants,
    but the player who got captured is not forced to just watch his screen while his captor is giving him commands do boring stuff, and instead just can go back to whatever they were doing before that (sort of, as they "died" so yeah its not penalty free to be captured)
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  • Accepted Answer

    Friday, June 05 2015, 03:49 PM - #Permalink
    o man, please don't mind the grammar to much, that's my amazing spell correct not doing its job correctly.
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  • Accepted Answer

    Saturday, December 12 2015, 09:20 AM - #Permalink
    You an bulan e this good its more for rp. U can kill yourself.
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  • Accepted Answer

    Friday, March 31 2017, 01:26 PM - #Permalink
    I think was not born the Life is Slavery yet :D

    Some day we will can to Know the perfect MMO game that a virtual ancient society shows the begining of power: the slavery.

    It is totally possible to win in combat a player character and to convert it in a NPC with the farming options to manutence and to work game tasks. But this create a problem with gamers: the lost of the character.

    It's the real life :D

    I think LIF is so pretty, ideal to colaboration rol. But the fear to dead is not posible to recreate in it if you dont have the possibility of lose your character.

    I like the idea of capturing, it obligate seriuosly to collective defense at settlements and could be a BOTs source.

    If you cannot supplies food and clothes to your bots, they cannot to be your slavery.

    If a character has any importante feature you will can get a bot withi this features :D

    If you have so much bots you can supply them so much resources and protect your properties with an little defensive army, BOTs too when you aren`t connected.

    If you lost a character by slavery you can fight with a new character to break free him and back this character to your list.

    Well, i think is not the idea of LIF but as gamer i like this idea and perhaps someday born Life is Slavery ( only virtually please :d )
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