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get the game

Butcher's shop, Tannery and more Clothings

0
Butcher's shop
Killing an animal produces a carcass :
- chicken carcass : meat and feather (for future objects (pillow, arrows ...);
- rabbit (add rabbit) : meat and pelt;
- sheep, cow, pig, boar : meat and skin;
- bears, deer, moose : meat and pelt;
- wolf, fox : pelt (and meat?).
A big animal produce more item.
*Hunters can use the hunting hut as a Butcher's shop, if the option is activated in the building.

Tannery
To produce leather with skin, use water.

Clothings
Basic :
- flax clothing : flax
- skin clothing :skin
- luxe clothing : flax and leather

Warmer :
- wool clothing : wool and leather
- pelt clothing : flax and pelt
- luxe warmer cloth : flax, wool, leather and pelt

No clothing = loss of happiness
Only warmer and hot temperature = loss of happiness
Cold and no warmer = loss of happiness
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Comments (1)
  • Accepted Answer

    Tuesday, June 06 2017, 02:37 PM - #Permalink
    0
    I just saw an oversight. Luxury clothes increase happiness.
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