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3
I like the game, but I made a mistake: I decided to build a castle at the top of a hill and my village. Ok, it wasn’t really a mistake, I only wanted to know if it works and how. Because a castle has to be on a hill, the village can be downwards.
And of course I was faced with restrictions. Of course. So the conclusion are some ideas I want to bring in.

restraining walls
direct terraforming of rock
Catacombs
Others (already proposed earlier)


1. Restraining walls
I had the idea to make a nice place for my holy monument, shown in the following picture. This also shows my problem: The gap between the stone walls and the ground of the terraformed place designed as a balcony cannot be closed. The diagonal wall can’t filled up if on the inner side of the wall cause of the blocked ground.

http://steamcommunity.com/sharedfiles/filedetails/?id=623567786

edit: I found an incomplete solution by using clay to close the gap, but that isn’t my real intention.

http://steamcommunity.com/sharedfiles/filedetails/?id=623567786

Middle age castles often have not only stone walls, they have restraining walls to secure the sides of the hill and the castle and to help to get a little bigger area on top for building.
Some examples from reality you can find everywhere in the world.

https://de.wikipedia.org/wiki/Datei:Hauptburg_Burghausen.JPG

I made many designs and simulations on paper and PC … and finally came back to a very simple idea of restraining walls:
This is the simple bottom tile of the stonewall. It should allow easy positioning by sinking into the ground on top of the next tile. But of course fully to build with stones and clay.

Features:

Square and diagonal,
Stackable
Build on top (next tile of restraining wall, stonewall, merlons and catwalks like proposed earlier, buildings,….). This would also allow modular walls like inner corner stone walls and others earlier proposed too.
merlons and catwalks separated


merlons and catwalks:
http://steamcommunity.com/sharedfiles/filedetails/?id=647490301

And we can prevent situations like this:

http://steamcommunity.com/sharedfiles/filedetails/?id=646418517
http://steamcommunity.com/sharedfiles/filedetails/?id=647451525
http://steamcommunity.com/sharedfiles/filedetails/?id=647451492

2. Direct terraforming rock/slate
The problem is shown in the following picture:

http://steamcommunity.com/sharedfiles/filedetails/?id=646419282

You dig rock, wait for falling the tunnel that fills with soil. What? The rock becomes soil? Nice, because rock doesn’t fall really or only in erodet parts or after blasting and should not create blocked tiles like soil, stones or clay. But the actual gamemode does just this. The bottom of the original soilfree made rocky wall is now blocked cause of magic conversion of rock to soil.
Why I cannot build on a by digging leveled surface of rock or slate with only the open wonderful sky above me and the ground?

http://steamcommunity.com/sharedfiles/filedetails/?id=647451456

Ok ok, if you build down in the lower parts of the island you don’t need this. How could I play so far sideways of the common gameplay. But I already told my crazy intention.
Therefore I suggest the direct terraforming of rock with ability to build on top.

3. Catacombs
We can dig tunnels and secure them for a dedicated time using wooden boards, after this time they fall. So my head asked me: what if we use stone for pillars and be able to create catacombs under the castle? Secured store rooms there in the catacombs? A dungeon? A well there too? And what if we can build cross-vaults? Wow…
http://steamcommunity.com/sharedfiles/filedetails/?id=646992239
http://steamcommunity.com/sharedfiles/filedetails/?id=646992285

4. Other suggestions I would like to have too:
- Interior lightning
- modular buildings /walls
- drawbridges

---
If you find any language mistakes, you can have them as a gift. Sorry, I am not a native english speaking old guy :D
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Comments (4)
  • Accepted Answer

    Sunday, May 01 2016, 01:15 PM - #Permalink
    0
    Hallo Stuntman, danke für deine Hilfe. Ich werde die 3 Vorschläge aber noch einmal einzeln machen, da hier wohl missverständlicher Weise als gelöst bearbeitet.
    _______________________________________________________
    Hallo an alle,

    ?gelöst? Mitnichten... könnt ihr euch überhaupt vorstellen, wieviel Lehm und Steinmauern nötig sind, um die Gurg auf dem Bild zu errichten?

    Wir haben ca. 500.000 Einheiten Lehm verbaucht, bisher, das sind ungefähr 3.000.000 Steinäquivalent Lehm. Wieviel Lehm ist auf der Insel? und wie viele Spieler kann so eine Insel dann vertragen?


    Hello all,

    ?solved? What the heck....can you real imagine what amount of clay an ston walls are necessary to realize this?

    We had to use nearly 500,000 units of clay... that means nearly 3,000,000 stones clay zu dig. How much clay is depositet at the island?????
    You know the consequences.....

    http://images.akamai.steamusercontent.com/ugc/502525855226396502/E54A8090D34629F16356ECBB801E1572DF14926F/
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  • Accepted Answer

    Tuesday, March 22 2016, 01:34 PM - #Permalink
    0
    I like to help you and put all the links into a (URL=http://:....)TEXT(/URL) form

    harkoon wrote:

    Restraining walls:

    Restraining walls 1

    Restraining walls 2 - Burghausen

    Features:

    merlons and catwalks:
    merlons and catwalks:

    And we can prevent situations like this:

    Situations like this 1
    Situations like this 2

    2. Direct terraforming rock/slate
    The problem is shown in the following picture:

    Problem/Solution?


    3. Catacombs
    We can dig tunnels and secure them for a dedicated time using wooden boards, after this time they fall. So my head asked me: what if we use stone for pillars and be able to create catacombs under the castle? Secured store rooms there in the catacombs? A dungeon? A well there too? And what if we can build cross-vaults? Wow…
    Catacombs 1
    Catacombs 2



    http://images.akamai.steamusercontent.com/ugc/550932579100531404/E530A597ECD1F2193744801163D4D707C33D56FF/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:819&composite-to=*,*|1024:819&background-color=black
    https://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Hauptburg_Burghausen.JPG/800px-Hauptburg_Burghausen.JPG
    http://images.akamai.steamusercontent.com/ugc/530669546152757344/C989BD590D63A5C6E2F8BA5FAE7D66A4D00641C0/
    http://images.akamai.steamusercontent.com/ugc/530669546152489321/7BAA8CF16C0BD22BAC190A1C1BED7F2616C7BFC4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:819&composite-to=*,*|1024:819&background-color=black
    http://images.akamai.steamusercontent.com/ugc/530669546152489028/D8DD0E05AC314BD2B17B95BD2BD5A85B9DCC9F68/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:819&composite-to=*,*|1024:819&background-color=black
    http://images.akamai.steamusercontent.com/ugc/530669546152488545/7168145DC46F6CA85AB947A6A8AA90A2B7D6B414/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:819&composite-to=*,*|1024:819&background-color=black
    http://images.akamai.steamusercontent.com/ugc/530669546149207214/0F908D4F796855B1E90298F814FD1F002F838F37/
    http://images.akamai.steamusercontent.com/ugc/530669546149207436/F829874E54EF9F21207774AFFD20DFCFFDA2CCA4/

    ps: Bei den Bildern habe ich die direkte URL der Bilder genommen, nicht die der Steamseite.
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  • Accepted Answer

    Saturday, March 19 2016, 11:47 PM - #Permalink
    0
    in firefox rightcklick on link - show image or copy and paste into adresslein of browser

    Don't know why this doesn't work properly, I know HTML and used the functions of inside editor... this effect wasn't expected...but text is not editable after been sent
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  • Accepted Answer

    Friday, March 18 2016, 06:10 PM - #Permalink
    0
    None of your image links are showing.
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