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NPC in Life is Feudal

1
If you added npc and a village type system into the game where assigned villages work.

have like town center were you could manage your villagers... Militia/sentry to patrol your border and man your castle walls for when not logged on...also you could have miner, lumberjack, gather, blacksmith and trader to set up trade route and you would have to protect it... give a new element to game with economic and working together

ships would also be really awesome to expend the maps so not just a big island you could have contents
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Comments (14)
  • Accepted Answer

    Monday, June 01 2015, 11:44 AM - #Permalink
    -5
    nope...

    the game is planned for making comunities of players... not a "one player" castle... take away NPC... we dont need them... become yourself a lumberjack... and cut trees, to help those who will need wood.
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  • Accepted Answer

    Monday, June 01 2015, 03:25 PM - #Permalink
    -1
    The main point of the game is to forge communities/cities/factions/kingdoms where people work together... having NPC villagers would go compleatly against that.

    The only exception is the main city which to my understanding will have NPC for guarding and maby some merchants etc...
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  • Accepted Answer

    Wednesday, June 03 2015, 05:30 PM - #Permalink
    0
    random npc players , robbers and stuf wouldent hurt bhut not for the city's and specialy not for aiding in mineing/woodcutting stuf
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  • Accepted Answer

    Wednesday, June 03 2015, 06:24 PM - #Permalink
    1
    Airco wrote:

    random npc players , robbers and stuf wouldent hurt bhut not for the city's and specialy not for aiding in mineing/woodcutting stuf


    That too...
    I think they mentioned somewhere that there would be hostile npc "wildlings" living in caves and tunnels underground
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  • Accepted Answer

    Wednesday, June 03 2015, 10:01 PM - #Permalink
    2
    Khan-Bjornsen wrote:

    nope...

    the game is planned for making comunities of players... not a "one player" castle... take away NPC... we dont need them... become yourself a lumberjack... and cut trees, to help those who will need wood.


    I completely disagree with your statement on the goal of the game. Where did you read the game disallows "one player castle"? This sounds like another player wanting to force his views of the game on everyone else (very common it seems). I for one, being independent minded like many people, prefer to setup my own base. I never ever make any statements of attempts at forcing Guild-type players to play solo; so I don't understand why so many guild-minded folks are so hellbent on forcing everyone into a guild. There even seems to be folks whose only goal is for each server to only have 2 or 3 huge guilds.

    But regardless of your play style or my play style, the point I disagree with is regarding what you claim the intent of the Devs to be. When in fact they have clearly stated the opposite many times; the very genre of this game "SANDBOX MMORPG" contradicts your statement. So does this quote from the game's official site:

    "Sandbox means that our goal is to design virtual world with its own set of mechanisms and rules that will let players to do anything within our world that their imagination desires. Like a real sandbox, with some sand, some tools and your hands you can do, whatever you want – dig a tunnels, shovel moats, build castles and raise hills."

    That said, I'm not AI-driven entities in this game; I would like to see more dangerous animals added but I have mixed feelings about humanoid entities.
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  • Accepted Answer

    Thursday, June 04 2015, 09:31 AM - #Permalink
    1
    the mmo will have a 600 skillcap, do you play with 600 skillcap ? I do... i can tell you that you need people in your village... or you cannot do anything... and... just read FAQ, reddit questions etc... the main producer told that, this is a community game, not a "play alone overpowered character"...
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  • Accepted Answer

    Friday, June 05 2015, 12:11 PM - #Permalink
    0
    I say Yes to NPCs!
    but better is to incrase the max Player ammount for DD Servers.
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  • Accepted Answer

    Friday, June 05 2015, 03:14 PM - #Permalink
    2
    I agree, the game could use NPC's, but only if the player spawns them (not appearing by default)
    along with being unable to create NPC's if the server's map has been set to disable NPC's so that people who don't like them don't need to be bothered with them.

    It would bring life to the maps of players who rather just keep to themselves or only play in small groups, and it would increase the target audience of the game as well as it would then become a game appealing to none multiplayer fans as well.
    as of course they don't see much in a game like this if it would mean having a small underwhelming game experience simply due to the lack of enough other players on there map.

    NPC's should be rather dumb tough
    doing literally nothing unless the player orders them to do so,
    or following a routine the player learned them (go guard this place, walk between this and that place, gather recourses here, hold this blade with the hilt, not the sharp end)
    stuff like that.
    making NPC's completely unable to do anything unless the player gives them a task they need to do between X time's.
    and of course a slight AI combat so they can defend themselves if other players attack them, as it would be quite stupid if they would just stand there and let themselves be killed.

    the most important part should be a setting to choose wherever your map can or can't have npc's in it tough.
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  • Accepted Answer

    Tuesday, June 09 2015, 07:19 AM - #Permalink
    0
    NPCs have been requested several times, and I can see some advantage to them, but it is a very difficult topic.

    they have to be regarded extremely careful, because they can spoil the whole thing very easily.
    Someone suggested a "capital city" with trading NPCs. That could be an interesting idea.

    But, and that's an important point, as said above: the game is not intended for sole-player-castles. Some people might love to do that, well, you can also do it with skill cap 600. It's just a pain in the *ss to skill up and down all the time. Or you just trade goods for help - you still have your own castle/village/whatsoever, but someone might help you build it for some reward. you don't need to have the whole server organised in one huge guild, but cooperation is a very important game element. Having a huge lot of NPC will not propel cooperation, but isolate players. I think, this will simply reduce the fun for most of us.
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  • Accepted Answer

    Tuesday, June 09 2015, 10:33 AM - #Permalink
    0
    mmo will welcome 10 000+ players on one server....
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  • Accepted Answer

    Wednesday, June 10 2015, 10:54 AM - #Permalink
    1
    I approve NPC ! Mainly guards because I find this "claim" system not logical. With some guards it would be bossible to steal something at least if they don't see you. But I would like NPC with a good IA, is sad to see how the animal behave (we can run even faster than them) so if some guards will be useless is better without.

    Moreover all these long jobs like farming, logging, terraforming, collecting plants, are extremely boring. Some minigame will not help. I feel wasting time when I'm 1 hour just cutting some wood, Maybe can be good to do something to make the game more epic and more catching. Maybe some NPC that we can pay to do the shitty job instead of us ... if they are expansive it won't be possible to have a castle alone anyway. (and having a castle in 20 IG days is not logical with only 5 people, castles should be harder to build, IRL it's years with hundreds of people).

    And I think the server's owners would like to be able to create and program some NPC for giving some quests to players. By this way creating more dynamism. (thug's attacks, seeking a holy item or a treasure, pass a bridge guarded by a dark knigt, etc) they won't need anymore to create many characters and play them one per one.
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  • Accepted Answer

    Friday, July 03 2015, 08:07 PM - #Permalink
    0
    I must say I have been shocked by most of the comments regarding NPC's especially as I've been looking for my own post regarding them. Yes for MMO Npc might ruin the game. But everyone who has commented to that affect has forgotten one very important aspect. According to the Devs, the game description, and the store page. This game is MMO and Single Player. That is why we are allowed private servers. Right now Single Play is boring and long and pointless. Am I having fun, yes, does the game grow tedious yes.
    NPCs are a perfect answer to single play and they also offer a challenge. NPCs don't have to automatically show up, in built building. They could be wondering around the island trying to survive and it your duty as player to become their lord and help them. The amount can be controlled like we controll the animals, with a sliding bar. Regardless NPCs should not be nixed just because the majority currently playing are MMO players. I have no desire to play an EA game in MMO as I find the experience to be frustrating. The same isn't for everyone but for me it is. AGAIN according to the DEVS, the Game Description, The Store Page, this game is for both MMO and Single play.
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  • Accepted Answer

    Saturday, July 04 2015, 08:42 AM - #Permalink
    0
    http://lifeisfeudal.com/game-info

    where is that said it's also a single player game ?
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  • Accepted Answer

    Wednesday, July 08 2015, 04:22 AM - #Permalink
    0
    I like the idea only for Singeplayer. In multi-player it just seems very wrong, unless we were able to purchase or train guards that can protect your castle/land when you're offline. But only a max of like 3-5 guards.
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