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get the game
0
How about getting Oil from bears for cooking?
Also it could be from sunflower seeds.
Not a big problem just adding a new ID and

This could be the logic
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Gather
The drops from a bear could be randomized between leather and oil.
The oil can be harvested from a farm
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Advantage
The house that contains oil will increase any food calories by a % (like 10%)
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Disadvantage
This new item will increase the travels from the barn to the house, (cost of time)
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Usage
The ammount of oil decreases everytime somebody eats in the house.

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Future uses
The Oil can be used later for future weapons, vessels, carts, for secondary products, etc.
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