I think instead of having separate RED
worlds, we should instead apply the RED
rule-sets to individual server tiles/nodes.
I realise this is has been suggested by many others and by the developers themselves, but I thought id expand on the idea.
People often don't like the concept of having both Red
tiles in one server because what stops players from Red
building on the border of Red
and crossing over to suit there needs and abusing the system. (Storing all there goods in Green
Tile Base on the border of the Red
The only difference between Green
worlds (aside from outpost restrictions) is the rule-sets. I think instead of just having Red
, their could be a gradual transition of server rule-sets as you move out from the centre of the world.
Rule set Levels
I have only listed a few of the possible rules that could differ above. You would also have a YES/NO for town claim teleportation and you could include a YES/NO for things like bark-boxing as well. You could have many rules that differ from 1-5.
Setting up on a Red
Server is a risk. So, there should be a incentive for players to setup in Red
servers to offset this risk. You could do things like increased resource gain, decreased action times and making buildings require less resources to build (to offset the ease of destruction)
Due to the vast distances between RED
, people from RED
servers would be unlikely to interact directly with GREEN
players and vice versa.
They would indirectly interact through trade. Players in Yellow
servers would interact mostly with players from green
server nodes, and players living in orange
servers will interact mostly with Red
I think its important for Red
servers to be in the middle, and the Green
worlds on the edge. Players that want to PvP should not have to travel great distances to wage there wars. Solo players that just want to relax, build a small claim and trade can just head out to the far corners of the world and enjoy there lif in relative peace.
What is everyone's thoughts on this suggestion?