I thought the dynamic focus making an example of a fire in a barn, next to the barn there is an alchemical laboratory, therefore if the fire is not extinguished, even the alchemical laboratory, especially the alchemical laboratory, which is next take fire, or even explode, and so on. Adding the same dynamic or a physical water system, you can create buckets of water that will later putting out fires, or even create water ditches around the walls, giving the possibility to enter then to the lakes and rivers 'interior of the global map that will give an additional character and uniqueness to the areas of the map. For example, a river that flows down from the mountains of the servers 30-40, ends in a 10-20 server river, it would be nice to see. From what I know, the graphics engine does not allow it, because that water is found only at 0 height of the terrain, can not therefore be a small lake on a mountain, for example, same rivers. Animals drink water at Ocean? We should find a good compromise for this type of situation, having the handicap of the graphics engine, give another facet to the game making it more profound and particular, and nice to see.