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The Biggest Problem with LiF w/ Solution

-5
I absolutely love this game. It has a world of potential. But I see a very concerning problem. Most everyone feels the game is too much of a grind. This is LiF's biggest problem. But the solution is not very simple, because I understand the reasons behind why it is the grind that it is. It's to prevent certain things and keep the progression of things well balanced, to provide more of an atmosphere where social systems are cultivated, and where players must rely on each other more. If I can build a castle by myself in a couple days, what use will other players serve, I'll build a kingdom by myself. I won't have need to trade with anyone, or rely on other player's skills to create something bigger. Yet, the game is still a grind. However, there is a solution.

1. There must be mechanics and tools put in place things which cause a player to gather things more quickly. Not so fast, hear me out. There also must be mechanics and tools put in place which cause a player to gather things much more slowly! I know what you are thinking, what are you even talking about, right? Let me illustrate to you what I mean.

Example: The grind of chopping wood. The time it takes for you to cut down trees, should depend not on one thing i.e. game setting, but on a couple of things. Would you like to cut trees down very fast? Then you must follow the rules on what they it takes to be able to do so. For example, eating wild edibles like plants which offer tons of nutrition will boost your fatigue bar, as well as the type of tool you are using. What type of wood are you using? In what condition is it? How much strength do you have? All of these things place a very high importance on knowing your surroundings, knowing trees, knowing edible plants. They cause you to learn things you may not have learned before. Like what plants are edible, what trees make the best tool handles, etc. Stay with me.

Now, would you like to cut down trees very slow? That's easy! All you have to do is walk through the game carelessly, craft a stone axe with rocks that aren't meant to be used for stone tools, craft tool handles with softwood that breaks after a few hits, don't pay attention to building your immune system and eating nutritional foods that are all around you if you know where to look! THIS adds some serious dynamic to the game. And creates a ton of incentive to not be aimless, but to actually get to know real life skills that you'd need if you were starting out in a similar situation that this game puts you in if it was reality.

Now all of a sudden, no one has any right to complain about things being so grindy. No one has any right to complain about how long it takes them to do something, or how hard something is. Meanwhile, the people that take the game more seriously, and invest in learning about wilderness skills find out that they are coasting along just wonderful. Able to play the game in a way more fun way, without it being much of a grind, simply because they decided to take the principles of the game seriously. The same can be done with terraforming, mining, grinding for herbs, etc. It just takes a bit of creativity, and things can be implemented to where things can be done as hard or as easy as you'd like, all depending on whether or not you want to grow and learn about what it takes to make things easier.
Comments (6)
  • Accepted Answer

    Saturday, December 26 2015, 12:24 PM - #Permalink
    0
    How slow and how fast things are as they relate to the different things put in place that determine how fast and how slow a task should be done is going to have to be very sound. Otherwise it will just turn out worse than what it was. I'll give an example with the chopping down trees.

    If I'm just starting out in the game, I will have hardly any strength. I've just started so I'm not hungry, but I also haven't eaten anything that boosts my health and given me energy, such as things like leafy wild edibles, fruit and berries, meat from animals. Wild edibles will give the most nutrition and biggest energy boost, but will offer less fill. That way hunting serves a purpose of it's own in that you hunt for animals to get full, while plants, nuts, and berries all serve another purpose and have their place in the game. This will put a balance to things and in incentive to give attention to these these aspects of the game. So I've just started out. I have no tools. I'm full but no extra energy from eating plants. The fact that I have very little strength will be given the most weight when considering the speed it should take to chop down the tree. Then plants and other sources of energy hold another weight, less than character strength but more than condition and type of tool.

    Let's say I'm just beginning the game. My strength is 10/100. It should take me 25 seconds to chop down a tree, 15 whacks. If I spend time eating edible plants, berries, nuts, taproots, fruit, then accordingly I will have more energy, which not only helps save time chopping down trees, but also boosts my ability to gain strength at a faster pace. Albeit, not very much faster, but fast enough to where you can notice a difference. You'd also have to factor in the rate at which your energy levels neutralize. They can't neutralize too fast or else it won't be worth the time invested in foraging plants, learning about which ones to eat, etc. But it can't be too slow either, or else strength points go up too quickly. But let's say you have a lot of energy prior to chopping a tree, or whatever grinding task is before you, you are going to be somewhere around 20 seconds. If my strength was 100 it would take me 3 seconds to chop a tree down, 5 whacks, which means faster animation. There should be 2 animations for tree chopping, one for below 50 strength and one for over 50 strength. Now let's say you have a 100 strength but are hungry and have no energy, it would take 10 seconds. You still want to keep healthy eating and taking care of your fatigue levels a priority in the game, in order to maximize the place cooks have in the game. Also, since it's energy from plants, without meals you have to cook and prepare for, you should get that energy boost but have it not last too long, while actual dishes give you energy boosts that last a very long time in comparison. That way cooking proper food and mixing it up has their place in the game, while hunting and fishing have their place, and edible raw foods and leafy greens have their place. And I could go on but I think I'll stop here.

    The point with all of this is that while it might seem like splitting hairs with certain things, it will actually bring the game to life and make it extremely dynamic, not to mention incredibly unique, unlike any game out there. These little things create a very immersive feel to the game that would possibly even set it so far apart as to revolutionize not only RPG but the way for similar games to handle the inevitable grind that must take place if a game like this is to be well balanced and life like.

    If you have better ideas, leave comments. If you want to challenge in a healthy way, to spark discussion, leave a comment. To me this very thing is the steak and potatoes of a game. It should be the central core focus of any type of game like this, and to the degree that it is properly worked out will be to the degree it becomes a game that separates itself from others.
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  • Accepted Answer

    Saturday, December 26 2015, 01:08 PM - #Permalink
    0
    Alright since all people here do is downvote stuff I'm not going to empathize with the vast majority of people who complain about the game being too grindy, even though it is. If the game is left like it is then no one is going to play this game because it's way too grindy and all of the tasks are tedious and boring. Things must change, so instead of feeling bad about whiny complaining babies about tasks taking forever and a day and it's boring I'm just going to crack up and say well you wanted to be lazy on the forums. You didn't speak up or provide things to say to provide any solutions. I think I'm done with this. The dev team doesn't interact with the website anyway.
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  • Accepted Answer

    Monday, December 28 2015, 10:28 AM - #Permalink
    0
    These already exist through the herbalism/alchemy tree, higher quality axes, and tree farming in order to reduce distance from tree to tree and tree to X.
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  • Accepted Answer

    Wednesday, June 10 2020, 09:25 PM - #Permalink
    0
    problems in life do not forever. if you are facing difficulties now, then tomorrow will be a rest in life. Never give up and always work hard. I came from this site. astarios
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