Principal:
-T3 armor too heavy and less protection(compared to T2 armor ) caused noone wish to wear, while its not the issue of the materials.
-just add a bit length to the bear axe. longer than bardiche is okay
-nerf boarspear`s preparing speed same as awlspear
-increase Poleaxe`s preparing speed and damage...
-increase Partisan `s effective hit box length same as its model
-significantly increase Glaive`s damage.
-increase the preparing speed of the morningstar
-slightly increase the damage of the warpick
-increase the length of the sledge hammer
-increase the preparing speed of the Zweihander
-i think the parrying system need modifyed like this , when pressing right-click ,the parrying animation and effects still being actived until you cancel it.
any weapons could deal 10%~70% damage to these player who in parrying animation(the deffensive depends on how long the parrying lasts,the more time,the less deffensive)
-change the benefits of the armor about increasing damage to "weapon less durability loss".
-increase the preparing speed of the bardiche
make the "knight sword" into "one hand and a half sword"
-All "one hand and a half sword" deal 80% damage with shield while not only 50% damage.
-slightly increase the swing damage of the claymore
decrease the Iron round shield`s weight from 10.000 to 8.000
increase the Iron round shield`s deffense from 15 to 17
decrease the weight of the heavy heater shield from 7.000 to 5.000
decrease the weight of the heavy kite shield from 10.000 to 9.000
Armor changes:
-significantly increase the resistance of the scale armor:
-slightly decrease the weight of the scale parts
T1(50Q):
slash from 25.5% to 29.75
pierce 51.00%
chop from 17.0% to 26.50%
blunt 25.50%
siege 25.50%
T2(Q50):
slash from 28.9% to 34.85%
pierce 57.80%
chop from 19.55% to 29.50%
blunt 28.90%
siege 28.90%
T3 (Q50) :
slash from 34.00% to 43.35%
pierce 59.50%
chop from 25.50% to 34.00%
blunt 34.00%
siege 34.00%
T4 (Q50) :
slash from 42.50% to 51.00%
pierce 76.50%
chop from 25.50% to 42.50%
blunt 42.50%
siege 42.50%
Native weapons changes:
Cheif sword(Q50):
increase the weight of the chief sword from 4.700 to 6.500
slightly increase the range of the chief sword (bit longer than flam)
increase the preparing time of chiefsword (same as Maul)
Bear axe(Q50):
increase the range of the bear axe, a bit longer than bardiche.(handle position)
decrease the weight of the bearaxe from 5.000 to 4.700
hunter axe(Q50) :
increase the swing damage from 14.79 to 28.79
More plz view on the posts