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Flux Problem - Herb Garden

3
The problem of the inefficiency of Flux (and the resulting frustration) has been well documented on the forums. Here's a nice solution that adds to the games diversity while maintaining the relevance of the herbalism skill:

NEW STRUCTURE: Herb Garden (Construction 60 req.)
10 Boards - 20 Nails - 4 Metal Bars - 120 Fertile Soil / Takes up 1 Sq.

This structure would allow players to plant herbs in order to turn 1 Flux producing herb (for example) into has many as 20 depending on the quality of the Garden and soil. The mechanics would be the exact same as regular crop farming.

Its a simple and engaging way to increase Flux production.
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Comments (3)
  • Accepted Answer

    Tuesday, October 13 2015, 09:42 PM - #Permalink
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  • Accepted Answer

    Friday, February 26 2016, 04:35 AM - #Permalink
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    ...but no indication of how it works. seems broken now. Some getting 45 herbs per planting, others like me just have an option to plant. Undocumented addition of water and dung?

    Seems to get reset by (often daily scheduled) server restarts?
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  • Accepted Answer

    Tuesday, March 01 2016, 12:35 PM - #Permalink
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    EricCross wrote:

    ...but no indication of how it works. seems broken now. Some getting 45 herbs per planting, others like me just have an option to plant. Undocumented addition of water and dung?

    Seems to get reset by (often daily scheduled) server restarts?

    Server restarts and crashes are reseting and growing progress. You need 18 hours without any server crash or restart to gather herbs from gardens.
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