As our main priority is to eradicate the game breaking bugs and problems, we continue to fix server crossing bugs, especially while mounted or driving a trader cart. Along with these fixes, we’re introducing a set of gameplay tweaks, which should make your game experience more solid. We hope you’ll like it!
Patch Notes (ver. 0.11.6.0):
New Features and Tweaks:
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Multiple medium to minor sized interface tweaks and fixes
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Tweaked Repair Kit prices and the amount of damage they repair - we’re still working on a mechanism that will prevent “outhealing” of structures, with multiple players using repair kits at the same time
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Updated tooltips for the domesticated animal deeds
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Chance to die of old age is now lower for high-quality animals
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Max age and fertility of the bred animal no longer depends on its quality
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Reworked guild actions and the internal management system - game logic should not change, but overall stability should increase
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'Silk filaments' recipe now requires 60 skill instead of 90
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'Create a Bone Glue' ability now can only be performed on Big Cauldron and Kitchen
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Bone Glue recipe was changed
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Drying frames are now harder to make (updated recipe and increased damage to crafting device from 'Bone Glue' production) and they have much less damage resistance
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"Hank of Linen" recipe now requires 0 "Procuration" skill
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Multiple localization updates and fixes
Bug Fixes and Optimizations:
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Fixed server crashes and bugs when crossing server node borders on horses and trade carts
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Fixed a bug that caused trade carts to fall underground and become inaccessible
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Changed network logic in such a way that speedhacking is no longer possible
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Fixed multiple problems with boosters, insurance and other effects when crossing the server node borders while mounted
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Added another layer of protection against possible duping exploits
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Equipped tools with 0 durability should now be properly dropped into your inventory
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Fixed a minor bug with double guild invitations randomly occurring and causing alignment loss upon accepting
— The team