We want to take the opportunity to do a quick recap of what we’ve been up to this week, and keep you guys in the loop.
The combat update we discussed in our previous Devblog
has dropped and is ready for you guys to try out and share your thoughts on!
We also want to thank everyone who joined in on our recent AMA, where we chatted with the concerned citizens of Epleland
(RP Server). It was a very productive, constructive session and we’ve garnered a bunch of feedback and suggestions from you guys, which we’ll certainly keep in mind with future game design tweaks. Rest assured, most of these tweaks will not just be exclusive to Epleland, so do not fear if you are not a resident of this world!
You can check out a recording of the AMA here
We love connecting with our amazing players, so you can definitely expect more interactions with the community in the future!
In other news, make sure to check out our super-awesome (if we do say so ourselves ;) ) Nordic sword skins, which are finally ready and in-game!
Last - but certainly not least - we want to inform you that our eternal development sprint is still ongoing and we are continuing to aim for at least one patch per week, packed with fixes, tweaks and even new mechanics.
We’re currently focusing on nailing all server border crossing bugs once and for all! Along with this, alignment-related bug fixes, smoothing over game design imperfections, developing the Sieges system and additional stabilization of Instanced Battles in general are high on our priority list.
On the subject of Instanced Battles, we plan to increase the consequences of losing an IB soon. This is to minimize that oh-so-familiar frustration we can all relate to, where the opposition may attempt to dodge a fight.
Thank you for tuning in to today’s dev news, keep an eye out for more news and updates!
– The team