Development News #92 — Epleland AMA and Development Focus

What are we currently working on.
User avatar
Arrakis
 
Posts: 5134
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

Development News #92 — Epleland AMA and Development Focus

Post by Arrakis » 23 Feb 2018, 17:26

Image


Hey, Feudalists!

We want to take the opportunity to do a quick recap of what we’ve been up to this week, and keep you guys in the loop.

The combat update we discussed in our previous Devblog has dropped and is ready for you guys to try out and share your thoughts on!

We also want to thank everyone who joined in on our recent AMA, where we chatted with the concerned citizens of Epleland (RP Server). It was a very productive, constructive session and we’ve garnered a bunch of feedback and suggestions from you guys, which we’ll certainly keep in mind with future game design tweaks. Rest assured, most of these tweaks will not just be exclusive to Epleland, so do not fear if you are not a resident of this world!

You can check out a recording of the AMA here.

We love connecting with our amazing players, so you can definitely expect more interactions with the community in the future!


In other news, make sure to check out our super-awesome (if we do say so ourselves ;) ) Nordic sword skins, which are finally ready and in-game!

Image


Last - but certainly not least - we want to inform you that our eternal development sprint is still ongoing and we are continuing to aim for at least one patch per week, packed with fixes, tweaks and even new mechanics.

We’re currently focusing on nailing all server border crossing bugs once and for all! Along with this, alignment-related bug fixes, smoothing over game design imperfections, developing the Sieges system and additional stabilization of Instanced Battles in general are high on our priority list.

On the subject of Instanced Battles, we plan to increase the consequences of losing an IB soon. This is to minimize that oh-so-familiar frustration we can all relate to, where the opposition may attempt to dodge a fight.

Thank you for tuning in to today’s dev news, keep an eye out for more news and updates!

– The team



Laisigor
 
Posts: 4
Joined: 13 Dec 2016, 08:28

Re: Development News #92 — Epleland AMA and Development Focus

Post by Laisigor » 23 Feb 2018, 17:32

Правильно к черту контент... этой игре надо больше дизайна народ жаждит костюмчиков мишек и горничных. "Верным путем идете товарищи!"

User avatar
DiddlyDale
True Believer
 
Posts: 17
Joined: 30 Sep 2014, 12:45
Location: Behind You

Re: Development News #92 — Epleland AMA and Development Focus

Post by DiddlyDale » 23 Feb 2018, 18:57

One thing that may need to be discussed with each community of each server is the consequences of losing an IB, I imagine that there will be a very different outlook on what "consequences" means to each community.

As someone from Avalon I imagine that I can speak for most when I say that 10 tiles lost plus no regeneration of tiles for at least 1/2 days would be sufficient for a PvP based server.

Is there any chance of discussing this before the update is released?

User avatar
Hodo
 
Posts: 655
Joined: 08 Dec 2017, 23:17

Re: Development News #92 — Epleland AMA and Development Focus

Post by Hodo » 23 Feb 2018, 19:09

I think if you are a no show for an IB, you should automatically drop a guild tier.
Don't build what you can't defend- Rule number 1.


Fuelinjectedsoul
True Believer
 
Posts: 26
Joined: 16 Dec 2016, 04:56

Re: Development News #92 — Epleland AMA and Development Focus

Post by Fuelinjectedsoul » 28 Feb 2018, 12:08

oyeh right , ill come back in 2020 when you have regional servers for the rest of the world.

Return to Development News