This week we are focused on fixes and optimizations, some of them will reduce lag in certain scenarios by decreasing the load on the network connections.
Patch Notes (ver. 0.13.32.2):
Bug Fixes and Optimizations:
Optimized the amounts of data sent by the server when loading terrain
Reduced the number of net events required to be sent client side when reporting changes to claims
Fixed an issue where movable objects could not be taken out of ruins
Some minor localization updates
— The Team