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big combat patch (rework) idea thread

0
also posted this in the feedback section but this topic is important XD so i report it here with a vote



here my list of recommendations i think are important

as a chivalery player i can only tell i love if the games are a bit more advanced if you have chance to fight even a 1 vs 2 and win if you are good

what i would like to see

change it to a similar stamina management system like in chivalery it is well considered !!! you can win a 2 vs 1 easy if you are skilled

a hit should interrupt your sprinting and you are forced to resprint especially if you want to use "dancing", this resprint should consume a fixed ammount of stamina once for starting the sprint and not over time. depending how havy your armor is it will consume a different ammount of stamina for starting the sprint.

add a faster counter hit after a parry or an optional fast kick . if you get ganked and you are blocking properly it should increase your chance to be able to win a 1 vs 2 if you are skilled.

add a blocking system that works in an mmo which is skillbased !!!!!
a mix between chivalery and mortal online blocking mechanics would be nice.

-charged hits should do more damage . and on the other hand the opponent have more time to see from which direction the opponent is charging the strike and have more time to react and see if you have to block right left or mid

maybe make blocking directional and not aiming based like in chivalery !
maybe it work in an mmo but i dont think so

make
strave Mouse left + RMT = leftt block for 1,5 second
strave Mouse right + RMT = right block for 1,5 second
alt + RMT = Mid block can be hold steady

make left and right swings "chargeable attacks" (which do more damage charged)

and overhead and stebs surprising fast attacks "1 click moves" like in chivalery in which can be comboed into after a swing
"one click moves" are a fluid animation of charging your weapon +the actual swing in one single animation on your mouse scrool up and down for steb and overhead
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