Handcuff Knot - Players who are knocked out or are yielding, can be tied up with a handcuff knot made out of linen rope. The quality of the handcuff knot depends on how soon this player can break out of it. While tied up, the player can't do any actions but may till move and even run. Putting a player with good alignment into a handcuff knot will reduce your alignment greatly but not below -49.
Linen Sack - A linen sack can only be placed over a player's head that's tied up with a handcuff knot. The sack will allow players to read, type, and use voice chat, but their vision will be greatly but not entirely distorted. Of course they'll also be able to use system functions, such as quitting, video settings, and so on. Once a player gets out of their handcuff knot, their sack automatically comes off. Putting a linen sack on a player with good alignment into a handcuff knot will reduce your alignment greatly but not below -49.
Gallows - Would be an instrument made by a carpenter to hang murderers. A player must be lower than -50 alignment in order to use the gallows and once he does, he will go back to -49 alignment. The murder can only be hung if they're in a handcuff knot, the linen sack isn't required but can be used.
Explanation - This is not a list of steps. For example, you can tie someone up without requiring them to use the gallows. The gallows is also a great way for murders to return back from -50 alignment. It'll also make them cooperate if they're wanting to do so. Everyone gets benefited from this concept, murders get a second chance and the good alignment people get to execute players without them having to escape and so on.