roelen wrote:
Ewww this is horrible for a few reasons.
1 It's freaking hard lvling skills as it is
2. Success vs Faliure is random, and has no basis in skill whatsoever. RNG SUCKS.
3. There are some things that you're just pathetic if you fail at, like digging a hole with a shovel
4. Say I set up a farm. I wait for crops to grow and... oh crap I was unlucky, I failed to HARVEST all my food. No it wasn't diseased or anything, I'm just such a pathetic worthless farmer that I can't harvest my crops
1) I don't understand how my system would make it any harder, please explain.
2)
Never said it was random, it would be based on your skill. The one thing that I don't enjoy with this game, is the fact that I can't improve my skills through failures. In Wurm Online, you were capable of improving and failing at your crafts, making you redo them and giving you more opportunity to improve your skills without making hundreds of the same item that will most likely be burnt in a fire. I got really excited when I finally succeeded with what I wanted to do. Also less items, means less lag.
3 & 4) Yes you're right. Maybe only crafts should use this system. Thanks for your feedback.