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Increase Server Population Cap

16
Most of the servers that I want to play have been maxed out and are staying that way for quite awhile. Think this is a perfect time to increase the population cap on servers from 100 to 150+. I mean if the server hosts can handle it, why not? If the worlds are too small, then you should plan on increase them. I'm well aware of the upcoming MMO version, but these servers are great for more strict rules like roleplay and so on.
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Comments (5)
  • Accepted Answer

    Sunday, January 17 2016, 03:28 AM - #Permalink
    0
    Was I wrong previously or did the cap just get lowered to 64 players? I hate to say it, but this game is really starting to disappoint me. I mean I been having this problem since December and only you guys did was make the situation worse? I'm really getting tired of making new characters and starting all over every time a server dies out or is full 24/7. Beginning to think this Life is Feudal: Your Own was a bad idea. I really hope the cost of a character transfer for the MMO version is the same amount that I've spent on this game, otherwise I'm going to be even more annoyed.
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  • Accepted Answer

    Sunday, January 17 2016, 09:31 AM - #Permalink
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    YO must stay in a very small range, preventing people to leave the MMO for local YO server...
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  • Accepted Answer

    Sunday, January 17 2016, 09:33 AM - #Permalink
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    ah, and, what do you consider when :
    I really hope the cost of a character transfer for the MMO version is the same amount that I've spent on this game,
    ?
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  • Accepted Answer

    Sunday, January 17 2016, 02:43 PM - #Permalink
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    Khan-Bjornsen wrote:

    YO must stay in a very small range, preventing people to leave the MMO for local YO server...


    Privately hosted servers will always be different than an MMO. I've already mentioned one example above, such as having stricter rules like roleplay. Some others include, being able to tweak the game into functioning differently, such as leveling skills faster, not having decay, and so on. But it really doesn't have to end there, would be great if we could mod servers and further change the game to the server owner's liking. These are things that you wont see on a MMO game where things are vanilla and stay that way indefinitely. The most I've seen in MMO's were addon mods which added neat things that weren't a form of exploiting or cheating. Check WoW for addons to see what I'm talking about.

    Remember also that maintaining a server population so big requires a good server host and if they have the computer or money to host something like that, then I don't see why not. Having 150+ players is still very different than 10,000. I wouldn't be surprised if I'd play both when the MMO gets released. Another thing to add, Wurm Unlimited has servers capped to 255 players. In my opinion, Life is Feudal was always the better game, but yet, it's limiting us way more.

    Khan-Bjornsen wrote:

    ah, and, what do you consider when :
    I really hope the cost of a character transfer for the MMO version is the same amount that I've spent on this game,
    ?


    Many people on steam were leaving negative reviews saying how Life is Feudal: Your Own was a way of this company making enough money to build up the MMO part of it. Honestly, it seems a lot like it and I wouldn't be surprised if that's why we're all invited to the MMO when it gets released. Therefore I'd be more happy if it costs around $35 for a character to move to the MMO which is about the money I spent on this game. If this limited population is preventing us from staying on Life is Feudal: Your Own, then this is no point of this game in my honest opinion. The player cap of 64 is extremely low for a game like this. I mean I should be asking for 300 player cap, some games have caps of 2,000+.
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  • Accepted Answer

    Sunday, January 17 2016, 07:49 PM - #Permalink
    1
    Seriously this is maybe most wanted thing for many players from most populated servers. There is PVP going on and you cant connect and fight? Annoying as hell. And i am not speaking about judgment hour, its problem even outside JH very often and it keeps ruining server lifespan because people are angry, find another server and population starts to decay slowly. And problems about MMO? Developers can solve this thing when stable MMo is real, but it isnt right now! And if you think that if you increase cap that people wont connect to MMO you didnt probably speak to many players, because almost everbody is impatiently wainting for it. And seriously, YO is pre-MMO, but its not frekin demo or something so why ruining your game expirience just because some worries?
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