If the player had the ability to develop personal relationships with their villagers, the game would become much more personal and immersive.
For example,
*The ability to name each born child would be really cool (also have the ability to h...
Hello,
Here are some suggestions for the game:
1) Add a trade harbor or trade hub and a trade system. This can be used to sell surplus and buy needed resources. This should only become active after the first expedition has been completed (conta...
Efficiënt werken is de sleutel tot succes in een wereld die voortdurend in beweging is. Door technologie te omarmen, kunnen we onze dagelijkse taken niet alleen eenvoudiger maken, maar ook productiever uitvoeren. Chat GPT Gratis biedt een krachtige o...
The lighting is way too dark. I think it should be a tad brighter during the day even, but at night, druing rain and snow it's just way too hard to see. Maybe add an options to brighten it up in the menu if you don't want to adjust it universally....
Currently the citizen simply live randomly together in a house, no matter what gender, no matter what age.
It would be better to see if actually living men and women together in one house and then would get together children. (There live eg. Two 3-y...
villagers prioritize the building of roads over constructing buildings. There should be a panel/Que that I could drag and drop or arrow up/down the structures/roads I am trying to build. The only way to control this, that i know of, is to pause and u...
I find it unrealistically restrictive that the only place where villagers can eat is in their own house. How about letting them either take some provisions from home (like fruit or bread) that they can eat anywhere, or letting the player build say a ...
So I gathered a lot of herbs in advance for my Healer's shop. After that I placed a new barn for a new settlement which was closer to the shop. Now my first barn is stocked on herbs, but my healer won't go gather them now that I have a second barn cl...
It takes a lot of trial and error to terraform a slope that peeps will use. It's not unusual for them to finish a slope that looks usable to me and only then find they won't use it. As far as I can tell, this happens because the slope has angles that...
Hello.
I would like to request putting in water effects that make sense.
What we have now in LIF: Forest Village reminds me of Vanilla Wow.
LIF: FV http://imgur.com/a/osnlo
WOW 1.2 http://imgur.com/a/mrxac
I think that you should aim for the...
It might just be aesthetic, but I'd really like to be able to build my roads all the way up to the doorsteps on all the houses.
I also think it's quite logical that the roads shouldn't just go past the house. That every time they went outside they h...
Hi, I would like to suggest that, instead of having people ONLY go to the closest collection facility, please make a ring connected to their home for how far they will go for:
1. Balanced Diet
2. Clothing
3. Firewood
4. Any other necessities fo...
Why does the field UI have an 'OK' button next to the selection drop-down, but the coop UI have "kill chicken" next to its selection drop-down? I find it a minor annoyance to kill a chicken whenever I want to move a few around... Since I work with ...
i have an idea to simplify managing food and materials, and other resources.
what i am suggesting is, warehouses that i can choose how much and what gets stored in. now its just annoying when its full of one item and i can't get more of another in...
Why we need it in Forest Village?
- Because it is the most complicated and well done gameplay mechanics
What we need exactly from Dwarf Fortress?
- all that about phisics, about learning, et cetera...
First, excuse for I am not a native English speaker.
I have been playing at city builders for more than 20 years now (yes I'm old) and I love Forest Village. The work you have done is amazing.
I assume this game, like other city builders, is ba...