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Healer and Barber Surgeon, Clothes, Tools, Shop

11
And my third and last one for today: After playing now for a while, I would like to suggest to install a Healer/Surgeon (Skill: Healing) and a Barber Surgeon (Skill: Battle Survival), the skills allready exist, but there should be own Clothes (Healer/Surgeon Clothes and Barber Surgeon Clothes), own Tools (Surgeon Kit/Surgical Kit and Wound Kit) with their own buildings (Hospital / Casulty Assembly). Why? Simply because I find that simply using a hammer and a few bandages to heal is... to simple for playing a Healer or a Fieldmedic (Historic Barber Surgeon). Would be also nice if healing gets a little bit more "interesting" (for example Minigame where you but together the bones, or stitch the wound, but that is really optional -> example: Dark Cut)
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Comments (3)
  • Accepted Answer

    Tuesday, October 20 2015, 02:14 PM - #Permalink
    0
    it would be too complicated. Just right click>Heal is better in my opinion. Also I am sure they will add tons of new clothes.
    Can you evaluate my suggestion too ? http://lifeisfeudal.com/discussions/question/new-claim-system
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  • Accepted Answer

    Tuesday, October 20 2015, 02:39 PM - #Permalink
    0
    Well... the second part of my suggestion is as I wrote, optional. The first part, would be a nice add on I think. Will take a look, at your proposal.
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  • Accepted Answer

    Thursday, July 28 2016, 07:21 PM - #Permalink
    1
    http://www.spiel-und-bahn.de/yanis42/system/modules/y42_ishop/web/getimage_product.php?p=671A5A70B64824235E2695B20F06CBDE@$@4005086401938@$@00770@$@40193@$@800@$@600@$@.jpg
    tents for doctors on the battlefield
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