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Quality system, maybe way to improve it.

1
I feel like quality should matter even more, instead of doubling the stats maybe it should quadruple it. i would be much more happier to try always getting highest quality items if quality mattered even more, right now 90 and 100 dont really have too much difference, its around 5% difference and it rarely matters, getting 90Q stuff is pretty easy compared to 100Q stuff (unless we are talking about blacksmithing) and most of the time its not worth wasting time for it. i would love to see it matter more.

maybe make it like this:
0-30Q 0-50% bonus stats.
30-60 50-100% bonus stats.
60-90 100-200% bonus stats.
90-100 200-300(or 400)% bonus stats.
that way it will be way more interesting and balanced IMO. you would realllly try to make as high quality as possible cause it would really make difference.
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Comments (2)
  • Accepted Answer

    Friday, May 13 2016, 08:36 PM - #Permalink
    0
    I would agree, at least if higher quality items were actually difficult to get. Currently this doesn't really matter much, because it isn't hard to get the high quality stuff.

    If, for example, you needed to actually put in work to make saplings grow at higher qualities, and crafting equipment/stations did not provide such massive bonuses as to negate the lower end material input (they should provide some, but it is currently a little balanced toward the high end.) I think your system would be great for inducing trade among nations and making people actually work for high quality goods... but that issue would need to be addressed to make them rarer. That may not be something that the dev team desires.
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  • Accepted Answer

    Saturday, May 21 2016, 11:54 AM - #Permalink
    0
    Jairone wrote:

    I would agree, at least if higher quality items were actually difficult to get. Currently this doesn't really matter much, because it isn't hard to get the high quality stuff.

    If, for example, you needed to actually put in work to make saplings grow at higher qualities, and crafting equipment/stations did not provide such massive bonuses as to negate the lower end material input (they should provide some, but it is currently a little balanced toward the high end.) I think your system would be great for inducing trade among nations and making people actually work for high quality goods... but that issue would need to be addressed to make them rarer. That may not be something that the dev team desires.

    yes they should be harder to get, or all items' stats should be nerfed by like 50-75% to leave balance at around same spot. i've actually suggested a lot of other things about blacksmithing and quality and skill levels and stuff, check them out u'll probably like them too.
    alternatively it would be good to change skill progression from 60-90 to be like 90-100 now, and make 90-100 way harder to make this system work even better, and those "shops" need to be nerfed from 20 bonus quality to around 5-10. also the outfits should be nerfed from 20 to 5-10 too and we need outfits for every profession and not just 5-6.
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