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Thievery Skill Set

0
I would like to see a thievery skill set. Something that will work with the Monuments in a way.

This stuff would work in a monuments claim zone
- Stealth allows you to move crouched with no sound, at a slower speed
- Pick Pockets allows you to take 1 item from a persons carrying storage
- Pick Locks for chests and other non claimable storage
- Open Doors for claimable buildings that are not claimed in a monument zone

If you are seen going into any storage building or furniture you lose alignment

If you fail your pick pockets, on someone not in your group, you lose alignment

The draw back to the skill set is that you will lose alignment, there is no way that you wont unless you are extremely lucky or if you use this conservatively.
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Comments (8)
  • Accepted Answer

    Thursday, December 03 2015, 04:34 AM - #Permalink
    0
    LOL, of course people wouldnt like this... Dont take my stuffz
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  • Accepted Answer

    Thursday, December 03 2015, 01:43 PM - #Permalink
    -1
    Stealing would be too easy with this system, especially stealing from offline players.
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  • Accepted Answer

    Saturday, December 05 2015, 10:19 AM - #Permalink
    -1
    Thievery was always something that was very unique to UO and one of the things that made it a lot more interesting than MMORPGs today.
    So I would love to see this added to LiF.... of course this shouldn't be a high priority though.

    But yeah, some skills like you had in UO:
    Hiding for hiding (turning invisible): I would change this so that if a player is looking in your direction and you are within 1 tile you would turn visible
    Stealth: is for moving while hidden (in UO first you had to hide, then based on your stealth skill you could walk X tiles while staying hidden)
    Snooping: determines how succesful you areat looking in other people's inventory (lower skill = lower chance for opening inventory and also higher chance for alerting the victim)
    Stealing: this skill (along with item weight) determines your chance for taking an item from the other player's inventory

    And of course like the OP mentioned, there should be alignment loss and consequences to getting caught a lot.

    So yeah, +1 from me.
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  • Accepted Answer

    Saturday, December 05 2015, 10:26 AM - #Permalink
    0
    Oh yes, and lockpicking is very interesting too of course :) though that would be a lot trickier to implement I bet.... to avoid pure griefing.

    Maybe make it very hard so that if you want to pick a 100 QL lock you would at least need 100 QL picklocks and 100 lockpicking skill for a 50% succes chance. And/or make it so you are a criminal until you die (so anyone is allowed to kill you without alignment loss), when somebody sees you lockpicking/stealing something that doesn't belong to you.
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  • Accepted Answer

    Friday, December 11 2015, 06:13 AM - #Permalink
    0
    Lock picking maybe, I think it would be cool to pick locks however in order to get inside and kill someone, but not to pick their pockets because let's be honest, pickpockets only happen in crowds with noise, distractions, and misdirection... not when you're plowing a field.

    @Dextrome
    Sorry but going invisible? What else do you want? Magic and dragons? Hidden passageways with faerie dust? Forget about it, this is a feudal world, not dungeons and dragons.
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  • Accepted Answer

    Saturday, December 12 2015, 08:56 AM - #Permalink
    0
    Ye add
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  • Accepted Answer

    Friday, April 29 2016, 05:43 PM - #Permalink
    0
    I think a thievery skill would be nice. If you are a thief and steal something from a claimed area you are marked as a criminal now and you lose
    alignment. But what if you are a thief with a particular level and not being caught by someone you wouldn't lose alignment, because it is your daily "job".

    But the thing is, that you have to pray harder (pray with more deepness) to raise your alignment in order to not getting marked as a criminal
    if you murder someone. So it takes longer for a thief to get his alignment on 0 again.

    Additionally to that it would be fair to not let a thief steal from claims whose players are offline.

    Greetings and cheers! :-)
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  • Accepted Answer

    Friday, April 29 2016, 08:02 PM - #Permalink
    0
    @ Dextrome i like that. "Stealing: this skill (along with item weight) determines your chance for taking an item from the other player's inventory". You could make it so that dragging and dropping an item when inside a claimed area from a pocket and or barrel has an action timer, which speeds up with higher skill.
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