So as we all know this game starts to slow after you start to get into it, and for one flawed reason, organic Flux. Firstly I'd like to propose the thought: If your flux is made from herbs, why doesn't it just burn up in the steel making process? Have you ever heard of a mortar made of herb material? I sure haven't, so let's look for an alternative!
If we look back at history we can come up with one material to replace these both, Limestone. Limestone is one of the oldest flux materials used for both smelting AND making mortar. In the smelting process a powdered Lime was added to the contents of a smelting furnace to remove impurities, this same lime is also used in forging steel tools to further remove impurities. The Romans also used a Lime mortar, made of Lime, sand and water, in the process of making the most famous concrete in history. So why don't we use it?
The process of making Lime that is ready for smelting is a bit more in depth than mining and using. To prepare Limestone for its beneficial use you first have to crush it into small chunks or a coarse powder. Secondly the limestone is heated in a kiln at 500 degrees, this process creates quicklime, interestingly enough quicklime may have been used for Greek fire. This lime is then crushed again and water is added to the mix it make hydrated lime, or what is known as Slaked Lime.
This Lime is a much better proposed material for the use of flux but won't replace herbalism for its great use for potions, naptha and flavours. This should ease the more random process of gaining flux into a less random but equally laborious task for all of us. This addition of Limestone also gives us the option for another building material other than granite and marble as well!
tl;dr Limestone is better, please add this
Do you think Flux should be replaced with Limestone?
This is a brilliant compromise from flux. Lime would be a better system in general and on a RP perspective. Most generally in RP a Town would only have one Herbalist. and to gather flux herbs is a RNG for herbs. The Limestone doesn't have to be large deposits, but smaller that normal ones but more of the scattered.
could use any "historical" flux just have a diferent "final quality factor" for each type...
i think you can use bones as flux as well... could just be a cheap/low quality alternative...
or use bones, limestone and herbal flux at the same time...
put the bones of your enemies/dead ancestrals/animals (like a bear), the limestone of you city and the herbs found the woods just for the "good spirits" (think like an pagan) and take this steel and make your sword... put a name on the sword (just in the description) and slain your enemies without mercy...
will not give any "buff", just a good history for the RP hahahahahaha
Only problem could be that currently flux is infinite, but limestone isnt.
If you are on a long-time RP server, some stone-resources like granite are used up to a point of only having around 5-6% on the map in total. Same would happen with limestone since its used in a lot lot lot of things that are decaying to nothing (tools etc.)
Only problem could be that currently flux is infinite, but limestone isnt.
If you are on a long-time RP server, some stone-resources like granite are used up to a point of only having around 5-6% on the map in total. Same would happen with limestone since its used in a lot lot lot of things that are decaying to nothing (tools etc.)
Think that's a problem with game mechanics in general.
We just need charcoal as flux as that was the historical way of making Steel. Steel is essentially an Iron and Carbon alloy, and charcoal is almost pure carbon.
I love this idea! however I don't think lime should be scattered or rare, it should be in a vein, or mine/pit like clay. should be fairly easy to get just tedious to turn into mortar/steel.
Pretty good post. I have just stumbled upon your blog and enjoyed reading your blog posts very much. I am looking for new posts to get more precious info. Big thanks for the useful info.비아그라 구매