I join your discussion by asking the Dev to implement a complex system of permissions and management of Guild.
We leaders would like to be able to read the LOG of each of our member, to understand when they log, as they don't log, to better organize the active and inactive.
We would like to be able to create new rankings, more than the current ones.
Modify the "Can Use Objects on My Lands" Permit.
I want to give permission to open the gate, but I don't want them to open the warehouse, or the crates.
What is proposed by XRuecianX is an excellent solution, also increasing the gameplay.
For example, a player who lives as a hermit, can have a house and a warehouse locked without a Personal Claim, but is'nt totally invulnerable, because you could break the warehouse up to allow the "loot", or you could create a minor skill as "thief" that allows to use picklocks.
The game is based on Database, and I don't think it's difficult to do this.
The current system of permits is really useless, you can give everything or you can't give nothing. For a Guild with 100 players it's impossible to manage the permissions without a Personal Claim.