[MOD] BasilMod::Ravens

Place for sharing your game modifications for Life is Feudal: Your Own

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Custodian
Mod Developer
 
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Joined: 08 Jun 2015, 14:58
Location: Moscow

[MOD] BasilMod::Ravens

Post by Custodian » 10 Jan 2016, 02:32

Greetings, feudalists!

Forget about Global Chat!
There is only one true way to deliver a message!
Check your bows! Ravens are flying!

Video demonstration.


This mod is part of BasilMods bundle.
This mod requires BasilMod::Pack v3+ installed running on the server.

This version is a standalone version, i.e. you do not require actual "raven" inventory item, or paper & ink to write and send messages.
Standalone version does not support personal address book for the character.
Server admin defines whenever you can send messages to anyone, or only within your guild.

There is no feedback on successful or failed delivery. Once you send your raven, there is no guarantee, that your message will be delivered. Thugs can shutdown your raven and intercept/read your message. Life is Feudal.

This mod is intended to be used in RP/PvP situations and in conjunction with other mods, like diplomacy. For instance, if you are planning a siege, and enemy scouts are looking for the ravens to get through your plans, or if you are under siege and calling for the help.

Client-side installation and configuration
Spoiler


Server-side installation and configuration
Spoiler
Last edited by Custodian on 07 Mar 2016, 20:37, edited 1 time in total.

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Twiztedmike
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Re: [MOD] BasilMod::Ravens

Post by Twiztedmike » 10 Jan 2016, 09:03

Excellent mod - a great feature to add would be message flooding protection (people can just send a flood of ravens and they would have so many popups on the other person's screen)


MacDante
 
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Re: [MOD] BasilMod::Ravens

Post by MacDante » 10 Jan 2016, 10:47

BRILLIANT!!! its WORKS !!! perfectly!

One question. When i turn on option RAVENS in GUILD ONLY, can GM still send ravens to all players ?

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Custodian
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Location: Moscow

Re: [MOD] BasilMod::Ravens

Post by Custodian » 10 Jan 2016, 11:26

Twiztedmike wrote:Excellent mod - a great feature to add would be message flooding protection (people can just send a flood of ravens and they would have so many popups on the other person's screen)

As mentioned, this version does not require any inventory items for the messasge to be sended. Flood protection is not a subject for this standalone mod.

MacDante wrote:When i turn on option RAVENS in GUILD ONLY, can GM still send ravens to all players ?

No GM cannot do that. Will function will be added in next release.


MacDante
 
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Re: [MOD] BasilMod::Ravens

Post by MacDante » 10 Jan 2016, 11:57

And Next one idea. Maeby is possibility add components to RAVEN, like one chicken.

You want send letter take chicken from coop and send him :)

You must have some chickens in backpack if you wan send letter from mountain far from own land:)

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Custodian
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Location: Moscow

Re: [MOD] BasilMod::Ravens

Post by Custodian » 10 Jan 2016, 12:06

MacDante wrote:And Next one idea.

As description states:
Custodian wrote:This version is a standalone version, i.e. you do not require actual "raven" inventory item, or paper & ink to write and send messages.


Jjreed
 
Posts: 6
Joined: 19 Mar 2014, 23:33

Re: [MOD] BasilMod::Ravens

Post by Jjreed » 20 Jan 2016, 00:50

this isnt installing to people who long into my server did we do something wrong


Cono
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Re: [MOD] BasilMod::Ravens

Post by Cono » 20 Jan 2016, 01:43

JJreed,

Do you have BasilMod::Pack installed on the server, and do you have the clients installing BasilMod::Pack on their clients?

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Custodian
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Re: [MOD] BasilMod::Ravens

Post by Custodian » 26 Feb 2016, 00:06

Ravens mod updated. It now requires BasilMod::pack v4.

Changes:
Spoiler


MacDante
 
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Joined: 12 May 2015, 10:08

Re: [MOD] BasilMod::Ravens

Post by MacDante » 19 May 2016, 14:47

Basil is any problem wit mod, after last patch i don't see any players in RAVEN dialog Window.

I had this bug on version of BasilMod (v4)
Now i use new BASILMOD (v5) and still is this same problem.

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