Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

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Arrakis
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Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Arrakis » 03 Feb 2017, 15:27

Hey feudalists,

Our render developers have implemented parallax mapping technology - now terrain textures look really volumetric. This will not affect performance very much, but will make the visuals significantly more realistic. This effect can be switched on and off in the game options (included in ‘medium’ and ‘high’ texture quality settings).

We are going to continue to add additional textures which utilize this technology as development progresses.

Check out how it looks [here]

Thanks for reading!

- The team


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Khan-
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Khan- » 03 Feb 2017, 15:29

Disponible en Français : sur Lifeisfeudal-fr.com

Poor but fair enough :) thanks
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Simonred
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Simonred » 04 Feb 2017, 01:37

"poor" I think this is more intresting then all those posts with NPCs


Kedishka
 
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Kedishka » 04 Feb 2017, 18:19

Poor? This is fantastic!

Okay maybe its just because I've been out of the game for a while but are those different style fences?


Sycopata666
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Sycopata666 » 07 Feb 2017, 13:44

por dev blog. i expect this mean you are so bussy. try hard.

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Olivemanchester
 
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by Olivemanchester » 08 Feb 2017, 13:45

Sycopata666 wrote:por dev blog. i expect this mean you are so bussy. try hard.


Actually, it's a great news! I was glad to read about parallax as much as about NPC's!


AndrejVinterskorn
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Re: Development News #37 - ‘Paradox of parallax makes even dirt look tasty!

Post by AndrejVinterskorn » 08 Feb 2017, 15:54

I would like to see a texture representing surface metals. Could these capabilities be utilized in such a manner?

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