Development News #43 - Beta News and the ‘Art’ of Fortifications

What are we currently working on.
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Arrakis
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Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Arrakis » 17 Mar 2017, 17:00

ey Feudalists!

This week, and during the last closed beta test run, we’ve fixed a number of bugs:
  • client crash when opening tutorial window
  • high server ping issues
  • incorrect client patching sequence
  • game lag in certain locations
  • visual inventory duplication after crossing server borders
  • traps and snares working incorrectly near the server borders
  • incorrect damage calculation inflicted on players and animals.
We’ve also fixed some of the bugs that lead to the infamous ‘black screen’ issue while entering the game. We are also still working on any bugs that are present, of course!

We also optimized the network code of the game, while working diligently on submitted crash reports; including solving multiple issues while crossing server borders mounted on a horse. Phew!

We are also preparing a Life is Feudal: Your Own patch to apply most of the changes from the Life is Feudal:MMO version into Your Own.

In the meantime, check out our castle wall development progress.

We’ve presented you some fortification sketches before. We’ve updated the size and shape of wall loopholes and have reviewed some constructive elements of walls. Most of the 3D models are ready now. It is only texturing and functional QA tests left to do.

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- The Team


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Khan-
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Khan- » 17 Mar 2017, 17:02

Disponible en Français : sur Lifeisfeudal-fr.com


nice maquette :D
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RaskolnickOFF
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by RaskolnickOFF » 17 Mar 2017, 17:28

did u fix bug when players can use /stuck close to walls and go into castle? :crazy:


Gimlikohne
 
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Gimlikohne » 17 Mar 2017, 17:30

when wil the update for the combat system get released for Your Own? :sorry:


Hallegra
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Hallegra » 17 Mar 2017, 17:37

The castle walls look great, but I really would hope that the drawbridge and the portcullis would be controllable seperately. And that the little wooden platform that the drawbridge connects to could not be used to attack the gatehouse itself via siege damage to the platform.


Gastenns
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Gastenns » 17 Mar 2017, 17:42

Looks great. I hope you will have time and enough information to solve the endless initializing issue that many of those NA side and others around the world seem to have so that we can enjoy the game. But good job on the improved walls that will add a lot more customization and enjoyment in the late game.
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Toren
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Toren » 17 Mar 2017, 18:09

So... combat changes next week?


Palladin
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Palladin » 17 Mar 2017, 19:41

about new design. too much people will jump on that walls. may be they will need just one box for this.


Dragmar
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Dragmar » 18 Mar 2017, 06:55

Palladin wrote:about new design. too much people will jump on that walls. may be they will need just one box for this.


This is castle walls, they are way higher then 1 box.
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Bestial
 
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Re: Development News #43 - Beta News and the ‘Art’ of Fortifications

Post by Bestial » 19 Mar 2017, 00:45

lol

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