Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

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Arrakis
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Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Arrakis » 21 Jul 2017, 19:39

rimg


Hey Feudalists!

We have decided to prolong this Closed Beta Test Run #4 until Monday, July 24th, 2017. We have planned a separate test session of the Battle System for next weekend (July 28-30).

Keep in mind that it will be a separate test and after the Battle System test we will revert the gameworld to the state it will be in at the end of CBT#4. So feel free to test the Battle System without the fear for your life, skills, alignment or precious belongings!

We would like you to get acquainted with the Battle System mechanics in its test state, to prepare yourselves for the next weekend!

The Battle System is designed as a designated place to settle issues between guilds, as the most convenient way for both the players and the game server infrastructure.

In order to challenge another guild for battle, you will first of all need a Battle Totem. During this closed beta test, you will be able to create a Battle Totem in the Siege Engineer's Shop from a single Building Log. In the future, valuable resources like gold, flax and steel will be required to create a Battle Totem.

The leader of the attacking guild must come on to the defending guild's claim and set the Battle Totem there. It is necessary for both guilds to have at least a tier 2 monument (Fine Monument) and to be at war.

If the battle is successfully declared, the parties begin to form lists of participants. This time (for this CBT wave), we have set a 1 hour timeframe to gather your troops. After this preparation time, the battle will begin. In the future, the battle will start in the evening (19:00—22:00 UTC) on the next real-time day after the battle was declared.

To take part in the upcoming battle, you need to be properly enrolled in the list of your guild monument. The leader of the guild must confirm the participants from that list for them to take part in the battle.

Before the battle begins, the sides will be balanced numerically, so that the number of soldiers from one side will not exceed 3 times the number of the other side.

At the start of the battle, you will receive a message to confirm participation in the battle. After accepting the invitation, you will be moved to the Battleground along with the equipment and items in your inventory. Refusal of the invitation will be considered desertion!

After moving to the Battleground, you will be given 5 minutes to load and form up. At this time, you can not move further than 50 meters away from the spawn point. After that, you will have 10 minutes to exercise your tactics and clash with the enemy before the central point on the map is activated. You have to capture this point to win.

To capture the point, you need to be in the capture zone for 5 minutes. Alternative ways to achieve the victory are complete elimination or desertion of the enemy team. If the fight lasts longer than 1 hour, then it will end and the defenders will win.

Equipment and all items from the inventory of defeated warriors will be moved to the Battle Totem, located at the capture point on the battlefield. Winners will be able to collect all the contents of the Totem and after that will leave the battlefield.

The radius of the guild's claim of the losing side will be reduced by 3 to 5 tiles, depending on the level of the monument (7 - Monument level). The losing side will not be able to issue new battle challenges for the next 3 real days (this will be turned off for the CBT wave).

— The team


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Saar
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Saar » 21 Jul 2017, 19:40

Traduction française disponible sur vonCulm.fr
Last edited by Saar on 21 Jul 2017, 20:07, edited 1 time in total.
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JackStark
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by JackStark » 21 Jul 2017, 19:48

You guys really need to make it so viscounts can verify the list too! sometimes guild leaders will quit smaller guilds, or go on vacations.. and not everyone can be on all the time... I can see this causing a massive amount of issues. It could vastly limit the amount of people able to test this mechanic.


"To take part in the upcoming battle, you need to be properly enrolled in the list of your guild monument. The leader of the guild must confirm the participants from that list for them to take part in the battle."

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LiFKarl
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by LiFKarl » 21 Jul 2017, 19:49

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Sharana
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Sharana » 21 Jul 2017, 20:13

I can't be the only one who misunderstood how the invite works, so I asked Bobik.

You do NOT have to be member of the guild in order to take part in those battles. You need to come to the guild's monument (attacker/defender) and click something to sign up. And it's from that list that the officers pick their warriors. Yes not only the leader - officers can do it too.

Also the minimum players is 10. So even if your guild enters with 3 guys the enemy can put 30 on the field, not 9.
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Kinterstap
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Kinterstap » 21 Jul 2017, 20:27

What will happen JH and how will it affect the JH?


Sharana
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Sharana » 21 Jul 2017, 20:30

Kinterstap wrote:What will happen JH and how will it affect the JH?


That's substitute for JH.
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Kinterstap
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Re: Development News #61 - ‘Time to Assemble on the Battlefield draws closer!’

Post by Kinterstap » 21 Jul 2017, 20:37

what is the profit from the castle? :evil: GIVE ME MY MONEY!1

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