Development News #9 - New Dangers Lurking in the Wild!

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Arrakis
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Development News #9 - New Dangers Lurking in the Wild!

Post by Arrakis » 15 Jul 2016, 14:19

Hey everyone,

Welcome to this week’s development update! We sincerely hope you’ve been enjoying the screenshots and insight into some of the things we’ve been getting up to.

Check out one of this week’s WiP screenshots - this halfplate armour concept art:

rimg


We know a lot of you are really looking forward to our native NPCs, so we’re really excited to share some more information and concept art to entice you that little bit more!

According to old chronicles, the fierce tribes are dotted about mountains and mines in both the north and in the south of the Island. They’re vicious, stealthy hunters and have even been known to indulge in cannibalism. Their form seems less than human, leaving many to speculate that they are demons.

rimg


These natives may not be too happy with your arrival to the island, it is their homeland, afterall.

Look out for them, they’re coming soon™!

Thanks for reading this week’s dev update - catch us next week for more

- The Team


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Ubaciosamse
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Re: Development News # 9 - New Dangers Lurking in the Wild!

Post by Ubaciosamse » 15 Jul 2016, 14:53

GJ :) Looking forward to...well everything and anything :Yahoo!:
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Damlet
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Re: Development News # 9 - New Dangers Lurking in the Wild!

Post by Damlet » 15 Jul 2016, 15:04

Great! Some fresh to the game!!! Waiting for it!!!


KiroElmarok
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Re: Development News # 9 - New Dangers Lurking in the Wild!

Post by KiroElmarok » 15 Jul 2016, 15:15

Halfplate armor looks dope!

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Godfrey
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Re: Development News # 9 - New Dangers Lurking in the Wild!

Post by Godfrey » 15 Jul 2016, 15:23

Wow, one of those natives looks like Gravelord Nito :good:
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Tankoua
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Re: Development News #9 - New Dangers Lurking in the Wild!

Post by Tankoua » 15 Jul 2016, 18:52

Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players (remember , life is feudal and the Middle Ages , there was no NPC ... ) . Development should work on more important things, like the stability of servers , adding boat, develop guilds ( guilds in grade / relationship between guilds, ...), the drawn wagons by horses, etc.

*****************************************

Personnellement, je ne suis absolument pas pour les PNJ, je préfère que le jeu soit entièrement géré par les joueurs (rappelez vous, la vie est feodal et au moyen age, il n'y avait pas de PNJ...). Le développement devrait travailler sur des choses plus importantes, comme la stabilités des serveurs, l'ajout de bateau, développer les guildes (grade dans les guildes / relation entre guildes, ...), les chariots tirés par les cheveaux, etc.

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Arrakis
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Re: Development News #9 - New Dangers Lurking in the Wild!

Post by Arrakis » 15 Jul 2016, 19:26

Tankoua wrote:Personally, I am absolutely not for NPCs , I prefer the game to be completely run by players...

These are not NPCs in the meaning you are thinking about. They are - or rather they will be - a part of PvE environment, enemies that players will encounter and fight. No small part of the community wishes for richer PvE experience, and here it comes, in the form of those very unfriendly, intimidating natives. ;)



Jimsdeath
 
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Re: Development News #9 - New Dangers Lurking in the Wild!

Post by Jimsdeath » 15 Jul 2016, 20:12

The armor looks nice! :good:


Seeker
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Re: Development News #9 - New Dangers Lurking in the Wild!

Post by Seeker » 16 Jul 2016, 08:43

Nice work guys, I think a bit of PVE environment won't hurt and might actually bring some people back to playtest the game.
black-company-t1439/ Recruiting young mongrels, misfits and noobs since 2014) 'One day we will find our homeland!'

http://steamcommunity.com/groups/blackc ... 9431228985


Goodwin
 
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Re: Development News #9 - New Dangers Lurking in the Wild!

Post by Goodwin » 16 Jul 2016, 09:53

That fellows looks hopeful

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