by
Cadrean
» 04 Oct 2014, 20:56
Major clans struggle for power, resources and land.
Our goal is to build a server that has many different towns and clans that trade/war with eachother based on how they interact.
-Building an arena where anyone can host melee tournaments with any rules they wish and prizes
-2 large clans (15-30 each) that already own significant areas of land, but will leave you alone until you either provoke them or are large enough to hold your own.
-We plan to hold proper sieges, instead of destroying and stealing everything while you're offline.
FOR GROUPS OF 5 OR MORE THAT JOIN TOGETHER:
We will layout the foundation of a small settlement for you to build on, that way you can quickly reach a level of security and focus on your own set goals. (i.e no more having to build tons of wttle fences to get a town going, we'll build your foundation and provide tools to expand).
SERVER RULES:
-No exploiting glitches/buggy game mechanics (logging on beside walls to fall inside of someone's town, lunging through palisades, combat logging, running into water to avoid combat)
-Greifing is extremely looked down upon, however attacking people while they're online and able to defend somewhat is not.
Either than this it's pretty straight forward as far as what to do and what not to do.
SERVER IP for our server: 69.162.76.186:24173
UPTIME: 99% (restarts for 5 minutes every day or so to clear things up, and reset leathers)
Below are screenshots of one of the clan's major city, Oakreach:
Last edited by
Cadrean on 14 Oct 2014, 05:43, edited 2 times in total.