Spoiler
New Features and Tweaks:
- Properly implemented the abilities that can be used by enemies while raiding fiefs with JH active: https://docs.google.com/spreadsheets/d/ ... 1131898481
- Added spawn and despawn animations for natives
- Fixed a bug where natives could not hit players that were sitting or surrendering
- Animals should be easier to find with the tracking ability now
- Made Trade Posts more easily available in the early stages of the game by changing the recipe for them - Gate module changed to the Door module
- Tweaked speed multipliers for moving objects: carts - 0.95, plough - 0.7, carrying on back - 0.85
- Changed skill requirements for the following Tailoring recipes:
- * Linen Cloth: 30 -> 0
* Tabard: 30 -> 0
* Leather strips: 0 -> 30
* Banner: 30 -> 0 - Changed Weaponsmithing recipes:
- * Bec de Corbin: Toughened Bars 1 -> 2
* Pollaxe: Case-hardened Bars 1 -> 3
* Bardiche: Case-hardened Bars 1 -> 3
* Partisan: Toughened Bars 1 -> 3
* Battle Axe: Case-hardened Bars 3 -> 2
* War Axe: Common Bars 3 -> 2
* Lance: Toughened Bars 1 -> 2 - Removed movable snowball recipes to prevent their usage during sieges/JH
- Changed regional building logs to regional boards in all outpost building recipes that contained logs
- Soft wool icon is fixed
- Decorated clothing: silk removed from the recipe, wool cloth x3 -> x6
- Decreased the price of Gold Ore and Silver Ore for the guild rating calculations. That means that guilds that had hoarded a lot of precious ore will still not be considered as a super advanced high-rank guild.
- Removed “auto repeat” icon for the Flatten abilities
- Added possibility to smelt new type of bars from ingots and ingots from bars (Case-hardened and Toughened)
- Fixed Armorsmithing 60 description
- Added new angle wall with the gallery section
- Changed the visual look of: Heavy Crossbow, GrossMesser, Maul
- Knool's (natives) weapon names changed according to the lore. They should be less effective in the PvP now too.
- Church renamed to “Sanctum of the Sleeper”
- Changed the way many incomplete buildings look
- Fixed an issue where some characters could not level up 2 skills simultaneously even when they had a premium subscription active
- Fixed multiple connection issues
- Fixed a bug where the quality of a crafted item was incorrectly capped due to the new metals in its recipe
- Old legacy Trade Posts on Epleland should not longer be destroyed when building an outpost on those fiefs
- Fixed mining bug where some rare drops (gems) were not appearing correctly
- Fixed JH now/JH soon icons to be properly displayed on all fiefs on the map
- Primetime changing should not glitch now if the guild that made it has changed its leader
- Fixed a ranking calculation issue where some guilds would get incorrect rank if they are near the servers borders
- Fixed an exploit that in some cases could result in damage to the private claims that are not far from the protectorate borders
- Fixed a server crash related to the usage of a weapon when its skill was downgraded by an offline skills leveling system
- Fixed incorrect luck attribute values on some of the characters that were transferred from Epleland to Godenland
- Fixed an issue where premium boosters would disappear after crossing server borders
- Random bug where the player would suddenly start hearing sounds as if he is submerged under the water is fixed now
- Multiple system processes and internal system optimizations