Elindor wrote:...
Again based on what I know.
Yes it should happen the way you described it. Then:
1) Each lost battle burns support points, so it's not monument level damage straight away. If you win few battles you win time to regain some of those points or even to be able to upgrade the monument to the next level and gain some extra buffer for more lost battles. While your attacker loses support points on his own monument if he loses the battle. So winning a single battle won't stop/reset the entire progress so far. While the exact values will be determined during the CBT testing let's say it takes 8 lost battles to level tier 3 monument down to level 1. Tier 3 monument support up to 3 defensive instanced battles per day, so if you lose every single one of them you will be down to tier 1 after the battles on day 3 and they can siege you on day 4. If you lose only 2 each day winning 1 then it will take 4 days and the siege will be on day 5. If you lose just 1 while winning 2 daily then you will collapse your enemy's monument faster and you will siege them instead.
2) If it's level 1 they can't attack and can't be attacked with the instanced battle system. But that also means that siege can be started right away as there is no "buffer", so it's not some kind of noob protection
About the instances - many are not fine even with the pre-siege instancing. Also it's a political game and you will need all the friends you ever made to help you defend when it comes to siege which will be time limited event with objectives and during the primetime ofc.
Also it depends on the game optimisation and servers performance. If the game proves it can't handle big scale open world battles then the siege will become instanced event as well with only you and the enemy. But that's double edged sword. Imagine you are alliance of 200 players and the enemy that sieges your guild is 100. In open world siege you can call all your friends and defend with advantage, because when the defenders are more then the attackers it's exponentially harder to win. But in case of instanced siege you will be limited in numbers and the attackers as confirmed by Bobik will be more to have chance to win as well. Won't you feel bad if your alliance of 200 can only put 60 guys to fight 90 enemies (out of 100) in instaced siege?
Ishamael wrote:The game is a bit boring without judgement hours, so I hope this gets done soon for testing. Maybe we can have a JH this weekend if the battle system will take a while?
You are in a mood for turn based battle aka 1000+ ping as last time?