LiF:Your Own (version 1.3.4.5)

Recent changes to your favorite game.
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Arrakis
 
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LiF:Your Own (version 1.3.4.5)

Post by Arrakis » 29 Sep 2017, 18:10

Spoiler
Patch notes (ver. 1.3.4.5):

New features and tweaks:
  • Horse-drawn carts have been added. You can build a cart, place a riding horse nearby, harness it to the cart. Inventory items AND movable objects can be put inside and pulled out via the context menu options
  • Optimized and reworked the guild code. Added new ‘Guilds’ button in the Character window - which is where you can now create, manage and invite new members to your guild. Political and a Rights system is currently shown via console commands only. Please, take a look here, if you want some politics on your server!
  • Implemented ‘Personal Claim’ system
  • Tuned Volley ability to be easier to use and be more effective (especially against tight formations). Volley ability can be used only if the strength of player is more than `STR need` parameter of a bow
  • Implemented impact damage that is caused by a horse that tramples a player
  • Critical weight influence on hit, parry and shield animation speed changed
  • Armor durability damage buffed. 0.1->1. weaponDurabilityDamage buffed 0.1->0.3 weapon_fracture_min__in_durability_damage 0.1->0.3
  • Berserker skill abilities now raise the skill faster
  • Added new type of resource — 'Simple Cloth'. Novice armors require simple cloth instead of linen now. Added new recipes to “Nature's Lore” skill: 'Wristbands', 'Primitive Boots'. 'Bandage' now craft with simple cloth.
  • Hunters (skill lvl 60) now can craft a hat from fur
  • All clothes now provide a small amount of damage mitigation
  • 1h and 2h sword combos work with one-and-a-half swords now
  • Tweaked almost all special attacks' damage scale. Nerfed some overpowered special attacks (which were found in the beta branch)
  • "Another Hole" combo sequence changed to less spammable (OH-R(L)S-OH instead of OH-OH-OH)
  • Increased the number of bind slots in houses and keeps
  • 3 story plaster house now uses the same number of tiles as the wooden version
  • Capacity of the 'Warehouse' is now the same as the capacity of Wooden 'Warehouse' (5000 stones)
  • Added hudless screenshot key in global key map
  • Implemented the ‘Horse decay’ system in order to minimize excessive server load, which was caused by hundreds of unattended horses being stashed in the attics of residential buildings. A horse without a rider or any interaction within 30 minutes will appear sleeping/laying on the ground, and after an additional 30 minutes, it will ‘run away’ and disappear completely from the gameworld. This mechanism is DISABLED by default. Server admins may to enable this setting by modifying the: $cm_config::Decay::HorsesDecayTimeMinutes preference
  • Implemented a server-side setting that gives the ability to enable or disable all inventory items being dropped on the ground when a player uses the Homecoming Prayer skill ($cm_config::HomecomingDrop = 0;)
  • New tooltips system implemented - you can now see detailed information about items, character stats and active effects
  • Claim radius is now shown in tiles (1 tile side = 2 meters)
  • Guild claim rendering distance has been lowered
  • Guild land maintenance price has decreased
  • Tweaked tree growth algorithm. Trees that are planted by players will now grow faster
  • Removed ignore parry on 90 lvl Spearman
  • 90 level Spearman is now required to fight with spear and shield. Also added special attack after knocking down an opponent
  • Lancers can’t attack on low speed anymore
  • Added durability checks while interacting with inventory and constructed objects. You will no longer see an ability in the context menu if durability requirements are not met
  • You can deconstruct incomplete buildings on enemy claims during Judgment Hour. Speed of deconstruction depends on the amount of resources that were invested into that particular building
  • Properly implemented the swimming skill. It can now be skilled up and allows you to swim longer distances
  • Armor effects now properly scale with the armor quality
  • Archer Stand and Defensive Fence now set up immediately in a complete state
  • Added ‘Load of Mortar’ recipe. Grants the ability to make large amounts of mortar at once, but with increased use of resources
  • A bunch of crafting recipe tweaks

Bug fixes and optimizations:
  • Fixed geo substance duplicating via inventory overweight
  • Player collision capsule is disabled when a player is dead
  • Fixed multiple messages here and there in order to better explain the situation and what is happening
  • Slightly optimized netcode
  • Optimized guild lands drawing algorithm
  • Optimized server to database communication
  • Fixed client crash on claim removal
  • Fixed inability to use Sacrifice when a monument is being upgraded
  • A few server crash issues have been addressed
  • Optimized collision models of some objects. This should boost servers performance slightly.
  • Fixed an exploit making some players invulnerable
  • Fixed a situation where a character was dismounted from a horse after stun. Now a dismount will only happen if a character is knocked dow.
  • Now renaming, opening and dropping bags and similar containers is working properly
  • Ranger skill abuse with pavise fixed
  • Fixed ability to draw a spear on horseback
  • Fixed terraforming related substance dupe
  • You can no longer add fuel to damaged devices
  • Fixed the quality cap on metal types in the case of chainmail armor crafting
  • Fixed /stuck exploit, which would allow players to get inside a fortified perimeter
  • Fixed incorrect food quality multiplier calculation. Now the value of the multiplier is recalculated with hunger increase
  • You can gather silkworm cocoons from medium mulberry trees

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Khan-
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Re: LiF:Your Own (version 1.3.4.5)

Post by Khan- » 29 Sep 2017, 18:21

Disponible en Français : sur Lifeisfeudal-fr.com


that's gorgeous :D
Last edited by Khan- on 29 Sep 2017, 19:13, edited 1 time in total.
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Mystri
 
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Re: LiF:Your Own (version 1.3.4.5)

Post by Mystri » 29 Sep 2017, 18:52

Do we have an ETA?
Life will change without our permission.
It’s our attitude that will determine the ride.
Kip Sawdy

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Khan-
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Joined: 18 Apr 2015, 15:12
Location: France

Re: LiF:Your Own (version 1.3.4.5)

Post by Khan- » 29 Sep 2017, 19:13

er... it's here dude, just update your game Oo
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Deus-X-Incognita
 
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Re: LiF:Your Own (version 1.3.4.5)

Post by Deus-X-Incognita » 29 Sep 2017, 19:48

Nice thing.

But why eliminate Expensive Chests and Expensive Wardrobes?

You know they were used, right?
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Baal
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Re: LiF:Your Own (version 1.3.4.5)

Post by Baal » 30 Sep 2017, 13:02

We need the hold angular round castle tower, we have set plan for our town and the round tower with stairs access in the corner give much more possibility for design and was a necessity for our plans.
This last patch is nice but introduce lots of changes for our builders.
The new 4x4 angular tower doesn't replace the hold one, stair accesss to the ground is palced differently. We need both of them, and the round tower was very cool looking. Even the hold 2x2 square castle tower was nice.

Please keep the hold models in the game to give us more design choice (with a little rework on textures) ?


Gruber
 
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Joined: 28 Oct 2016, 23:12

Re: LiF:Your Own (version 1.3.4.5)

Post by Gruber » 02 Oct 2017, 10:22

Anyone got problems with the horse pulled cards?

Quickly tested it and i was nearly impossible to move up even the smallest hills. Uphill movement looks more like a physic bug than smoth moving. Had to move left/right to get up a hill.

Tested it on a paved and flattened slope. Movement was verry slow and looked more like bugging up than riding up. Angle of the horse card was not fitting flattened slope angle and that caused many movement troubles.


Aricv73
 
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Joined: 19 Sep 2017, 14:26

Re: LiF:Your Own (version 1.3.4.5)

Post by Aricv73 » 02 Oct 2017, 14:26

not sure if its just our server or not, but we had a monument level2 already when we applied the update. I added a person to the guild.. they were a recruit .. could not access anything .. and i could not find anywhere as the guild leader to change the roles for the people in teh guild. Is it not supposed to be accessed from the monument? :(

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CaMaster
 
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Joined: 09 Aug 2017, 12:04

Re: LiF:Your Own (version 1.3.4.5)

Post by CaMaster » 02 Oct 2017, 16:08

That's crap !! makes a fix update times clear everything is on the laggen you can not leave it in YO so!
have already made a wipe and all licks
the updte is almost a week ago since would have long had something to happen! :fool: :no:



if the errors are fixed the playing makes also fun :beer: :Yahoo!:
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Aricv73
 
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Re: LiF:Your Own (version 1.3.4.5)

Post by Aricv73 » 02 Oct 2017, 16:29

Also on the horse drawn cart, if the horse is harnessed up .. when you add items the do not show in the wagon... they only show up when you unhook the horse


Stealthinger
 
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Joined: 02 Sep 2017, 18:05

Re: LiF:Your Own (version 1.3.4.5)

Post by Stealthinger » 03 Oct 2017, 00:49

I have some problems with horses.

In main.cs have string:
Code: Select all
$cm_config::Decay::HorsesDecayTimeMinutes = 60;


in server console:
Code: Select all
% echo($cm_config::Decay::HorsesDecayTimeMinutes);
ECHO 2017-10-03 03:48:11.181 {} <> [1973608] 60


Varibles is exists.

But horses don't decay. How to fix this?


Akrij
 
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Joined: 03 Oct 2017, 09:03

Re: LiF:Your Own (version 1.3.4.5)

Post by Akrij » 03 Oct 2017, 09:07

Ever since this patch my group's server crashes several times per day :/

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Escariote
 
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Re: LiF:Your Own (version 1.3.4.5)

Post by Escariote » 05 Oct 2017, 03:43

Thank a lot for this update.

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