[DE] Eiseninseln - Fluxmod


Iil
 
Posts: 14
Joined: 09 Oct 2014, 17:13

[DE] Eiseninseln - Fluxmod

Post by Iil » 12 Oct 2014, 12:04

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[DE] Eiseninseln - Fluxmod

We were bored about the massive amount of time which is needed to get flux to create some steel, so we started an own server and changed the recipes.

The new recipes are:

  • 1 steel bar needs 1 flux instead of 6
  • 1 steel ingot needs 2 flux instead of 12
  • instead of 5 mortar you get 30 mortar for 1 flux


Everything else is unchanged. You don't have to download something or change your client.

The settings are:

  • Skillcap: 1000
  • Skillmultiplikator: 10
  • Terraformingspeed: 4
  • Craftingperiod: 60
  • Breedingperiod: 60
  • Daycycle: 2,8h


Rules:

  • PVP/PVE
  • no griefing
  • no flaming
  • no exploiting
  • no deconstruction/tunnelgriefing
  • no admin abuse


We're a German server, but everybody can join us.

You find us here:

[DE] Eiseninseln 24/7 Fluxmod (1 Flux/1 Bar)

Or join us using the console:
joinToRemoteServer("146.0.32.135:28650","")


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Liebe Community,

wir haben am 9.10. unseren eigenen Server gestartet (gehostet bei Bluefang, Serverstandort: Frankfurt) mit bis zu 64 Slots. Der Server ist dediziert, was bedeutet, dass die Last nicht mit anderen Servern und Projekten geteilt wird.

Das Besondere an unserem Server sind die reduzierten Fluxkosten für die Stahlherstellung, die wir bei den normalen Einstellungen äußerst nervig fanden. Die Rezepte wurden daher folgendermaßen angepasst:

  • 1 Stahlbarren benötigt zur Herstellung nur noch 1 Flux statt 6
  • 1 Stahlingot benötigt zur Herstellung nur noch 2 Flux statt 12
  • Statt 5 Mortar erhält man für 1 Flux 30 Mortar


Alle anderen Rezepte und Voreinstellungen sind unverändert.

Die Mainsettings sind folgendermaßen:

  • Skillcap: 1000
  • Skillmultiplikator: 10
  • Terraformingspeed: 4
  • Craftingperiod: 60
  • AnimalBFperiod: 60
  • Daycycle: 2,8h


Auf unserem Server gibt es keine Vorgaben. Jeder kann spielen und siedeln wie und wo er möchte (PVE/PVP). Unsere 5er-Gruppe spielt sehr friedlich. Besonders aufdringliches Griefing (z.B. Deconstructen von Gebäuden oder Tunnelblocking) und Flaming wird natürlich geahndet. Der Server wird täglich gewartet. GM-Abuse gibt es bei uns nicht.

Er ist gelistet unter folgendem Namen:

[DE] Eiseninseln 24/7 Fluxmod (1 Flux/1 Bar)

Alternativ im Menü 'ö' dücken, dann eingeben:

joinToRemoteServer("146.0.32.135:28650","")


Wer bei uns mitspielen möchte, ist gerne willkommen.
Last edited by Iil on 14 Oct 2014, 13:02, edited 2 times in total.
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Maegfaer
Mod Developer
 
Posts: 246
Joined: 26 Sep 2014, 08:01

Re: [DE] Eiseninseln - Fluxmod

Post by Maegfaer » 12 Oct 2014, 22:53

Iil wrote:[b][list][*]1 steel bar needs 1 flux instead of 6
[*]1 steel ingot needs 2 flux instead of 12


You still keep the weird situation as in vanilla like this, where it's far cheaper in terms of Flux to first make a Steel Ingot and remelt that Steel Ingot into 5 Steel Bars.
Pioneer LiF:YO modder
Author of Life is Balanced
My Modding Guide

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Adamld85
 
Posts: 40
Joined: 06 Oct 2014, 00:38

Re: [DE] Eiseninseln - Fluxmod

Post by Adamld85 » 13 Oct 2014, 00:30

Great work, Iil will you be sharing techniques for modding this game?

Your brothers on a server in Australia would like to be released from flux slavery :D
LT.
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7Gamers.com.au


Iil
 
Posts: 14
Joined: 09 Oct 2014, 17:13

Re: [DE] Eiseninseln - Fluxmod

Post by Iil » 13 Oct 2014, 06:44

Adamld85 wrote:Great work, Iil will you be sharing techniques for modding this game?

Your brothers on a server in Australia would like to be released from flux slavery :D


First you have to go into the database of your server. You need a a tool like heidiSQL (http://www.heidisql.com/download.php) to get there. Then go into the table "recipe_requirement" where you change the "quantity" values of the ingredients. The ID "recipeID" belongs to the table "recipe", where you find the names of the recipes. The "MaterialIObjectTypeID" is the ID of the ingredients and belongs to the table "object_types". Flux for example has the objectID 476, the iron ingot the recipeID 132. Both together are listed under the ID 401 at the "recipe_requirement" table. There is where you change the value.

To change the needed amount of flux for an iron ingot from 12 to 2 for example, you need this command:

Code: Select all
UPDATE `recipe_requirement` SET `Quantity`=2 WHERE  `ID`=401;


Iron bar from 6 to 1:

Code: Select all
UPDATE `recipe_requirement` SET `Quantity`=1 WHERE  `ID`=416;


For mortar you need to change the "quantity" value in the "recipe" table to get 30 flux instead of 5:

Code: Select all
UPDATE `recipe` SET `Quantity`=30 WHERE  `ID`=280;


To get it working, you need to restart your server. Hope it helps.


Maegfaer wrote:
Iil wrote:[b][list][*]1 steel bar needs 1 flux instead of 6
[*]1 steel ingot needs 2 flux instead of 12


You still keep the weird situation as in vanilla like this, where it's far cheaper in terms of Flux to first make a Steel Ingot and remelt that Steel Ingot into 5 Steel Bars.


We kept it this way because steel still shouldn't be too easy to make. This way you still need some time and charcoal to get the right thing.
Last edited by Iil on 27 Oct 2014, 12:59, edited 2 times in total.
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Adamld85
 
Posts: 40
Joined: 06 Oct 2014, 00:38

Re: [DE] Eiseninseln - Fluxmod

Post by Adamld85 » 13 Oct 2014, 13:19

Thank you Iil, very much appreciated.
LT.
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7Gamers.com.au

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