About:
East vs West, two kingdoms challenge with each other to build their city and army while keeping their citizens safe. The MAP is divided in two down the middle to allow access to the required resources for each side. The West Kingdom will have the lake and the East will have the island. Leaders of each Kingdom MUST maintain his region, and keep their workers and citizens happy and safe, and use their leadership skills to recruit, train and equip their army to defend the border from the opposing side.This MAP is Pre-Built with two identical 60x40 tile empty Castle Walls protected by server mods that dose not allow attackers within city limits, each Kingdom comes with a Keep, fountain and free horse travel to and from your own private fortified training camp, so your citizens are safe while you train your soldiers. coins will be also added to the game you must request coins from Admins when you win an event or want to sell items all info on our website or steam group .
Events will commence when a both leaders have been appointed and applied and state within our forum thread they are both ready to attend events.
Mods:
Map will be running the 'BasilMod' (go to our website for more info)
To enable a variety of better role-playing options as well as keep things fair, we are using Basilmod on the Tears of Blood server. To play properly and fully enjoy the server and its activities please use the installation guide on the life is feudal.
Current Mods:
Steamgroup:
Valhalo Steam Group
More info click here:
WebsiteValhalo.net
Server Name:
Tears of Blood Est vs Wst RP-PVP-MODS Valhalo.net\\Aluragaming
IP:
103.62.50.19:28000
Server Stats:
- Skills stats progression multiplier: 2
- Skillcap: 1000
- Terraforming speed multiplier: 3
- crafting period (seconds): 60
- Animal Breeding/Feeding period: 100
- Plant Growth period: 3
- wild animal amount: 60
- Object Decay Rate: No
- JH: No not untill the server is ready
Rules:
General rules:
- PvP is allowed beyond the capital cities claims
- Raiding/stealing is allowed beyond the capital cities claims
- No building or digging mines near enemy bases
- No covering enemy plowed fields with soil
- Zero tolerance towards cheating
- No glitching through gates or doors
- No exploits like trying to use /stuck, or getting under the map.
- Guild leaders are responsible for guild members they join
- The only language allowed in Global Chat is English No verbal abuse towards other players due to race, nationality, sex, or believes
Admin rules:
- Zero Admin interference policy .ie spamming
- Admins will only act to enforce the rules
- Do not ask Admins to provide extra items, build things for you or give
information regarding the location of other players - Don't request GM help if someone didn't honor his word.
Capital Cities:
We have two capital cities located east and west of the map. Is compulsory that you join one because getting to know who's going to be your future allies is important. Also pvp is not allowed inside the walls this in mind we have added a mod stopping people from doing this "So that means raiding and stealing is off limits" and having only two characters per person on this map . The second character cannot be used to join another capital cities OR the same one but must stay on the same side as your first character you made. Using your first character to steal OR use capital cities facilities/items for your second character. We also have a limit on the capital cities the max number of characters each capital cities is 32.
Combat Rules:
Logging out of the game during combat is not allowed.
If you initiate an attack against another player or players you're NOT allowed to flee into the water to avoid death.
If you do not initiate combat and don't want to engage you are allowed to flee into water ONLY if you're NOT wearing armor when you do so. However, if you respond to the attacker and engage in combat you're no longer allowed to flee into water and must fight to the end, even if you're naked. In short; engaging in combat, whether you initiated it or not, denies you the right to flee into water to avoid death.