A variety of different game resources such as - food, raw materials, animals and seeds of various crops ... should have not only a visual effect.
All this - must necessarily interconnected with each other, and work in a common game "sledding" mikromedzhmenta.
Only in the game will present the spirit of passion and desire, when a variety of the game, will be fully involved! And every bit of the gameplay should not be interchanged and complement each other! That is - the main mistake of the developer!
At this stage of the game - we build in order to visually see the buildings ... and animation.
Picking just one potato - you can see almost everything in the game, which is only possible.
The only "know-how" - is the port, where you can build up to a terrible disgrace ship. At any can be brought from overseas, commodities (cattle, sheep, etc ...), from whom so, nothing to not change the game.
Below - a simple example to improve the gameplay to play at least looked like, not to the test of visual effects, and fascinated by the player, seek new resources, recipes and drawings, with various bonuses.
1. Construct a bakery and made bread - happiness population increased by 5%.
Baked loaves of 5000 - has opened access to the cake with a fish.
10000 baked loaves - available feed recipe for cows in the overseas countries.
2. Residents ate first pie with fish - 5% to happiness.
5000 baked fish cakes - available drawing fishing boats in the fishing cooperative.
It gives a bonus of 20-30% of the fish catch, fishing rod when fishing from a boat.
10000 baked fish cakes - apple pie available.
Happiness same population - affects the speed of all of the work undertaken (as an example).
At this stage of the game - this is a presentation of the visual component, but no more.
It is interesting to admire nature, models of buildings. Great potential in game balance.
All the rest - a parody of the game. Although ... the hope of a great game - has the potential to be!