SKuDD3r wrote:You have to move objects that are stored in the unmovable table to movable before they take affect.
Test it by placing a new object down with the change to being movable. Verify it gets added to the movable table. If it does not, you need to ensure that the item is setup with IsMoveableObject to 1 and IsUnmovableobject to 0 in the objects_types table.
But Like I said, all created items previously will be in the unmovable table already and have to be queried to the movable table.
Edit: Forgot to add these get applied to the Geo_Patch table as well.
As for the skill loss, its not a simple value change, you have to hijack into the f_addskill or chars_deathlog table. The loss of skill is hard-coded into the DLLs, but you use the deathlog to track the players pre skills and post skills, then revert the skill loss using a trigger.