New features and tweaks:
- 64 bit is now supported by both the MMO client and MMO server. According to our LiF:YO players feedback, it significantly increased stability in LiF:YO - we expect the same to happen in Life is Feudal:MMO!
- Completely redesigned combat skills tree. Make sure to open your skill book and spend some time familiarizing yourself with it
- Weapons and armor parameters are tweaked according to the new combat skills tree
- All types of damage can damage a movable object now
- Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects and shields than slashing, blunt or piercing damage
- Power Strike effect now ignores parrying
- Players that are hostile towards your guild and logged out within your city claim radius will be dropped outside of the city claim radius once Judgement hour commences
- Implemented parallax effect on terrain textures
- Multiple guilds’ management, guilds’ monuments, standings management and guilds’ claims related fixes. We hope that the overall guild-related experience should become more stable and convenient
- Multiple combat mechanics-related bugfixes