LiF:Your Own (version 1.3.0.1)

Recent changes to your favorite game.
User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:Your Own (version 1.3.0.1)

Post by Arrakis » 06 Apr 2017, 15:27

Spoiler
Patch notes (ver. 1.3.0.0):

New features and tweaks:
  • Completely redesigned the combat skill tree. Make sure to open your skill book and spend some time familiarizing yourself with it. Note that skillcap setting will be different for crafting, combat and minor skills now
  • Implemented a new object selection algorithm, which should increase your game performance slightly, especially in an area with a lot of objects and trees (note that inside buildings some improperly placed storage items, like crate, barrels etc., may become stuck, you will need GM assistance to get them out)
  • Optimized and partially rewritten AI system. These changes may result in a slight server side performance boost, but they are mainly designed to be a foundation for Natives and horse-driven carts
  • Implemented parallax effect on terrain textures
  • Added ‘Maximized window’ display mode
  • You can change language in Game settings menu now, as well as guid invites, groups and barter requests
  • All types of damage affect movable objects now
  • Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects than slashing, blunt or piercing damage
  • Implemented ‘impact’ type of damage. It is inflicted by horses trampling infantry. Padded armors have increased resistance against it
  • Rebalanced all types of armor. Armor now has a bonus effects according to required skill
  • Royal armor skill requirement has decreased to 90. Royal armor damage mitigation has increased by 5% compared to Veteran’s armor sets
  • Increased blueprints probability to be dropped during crafting actions from 1% to 5%
  • Minimum speed bonus is 1.0 instead of 5.0. That means that a low speed poke with certain weapons will not cause excessive damage now
  • Doubled velocity multiplier in thrust attack speed bonus calculation
  • Thrusting attacks with Spears cannot be parried now (required 90 Spearman skill)
  • All trebuchet related actions require 60 Demolition skill now
  • You need to inflict at least 5 dmg in order to have a chance to cause a stagger or stun
  • Special attacks reshuffled for the purpose of better usability in combat. Make sure to check out skill book descriptions
  • All melee combat combo chains are lowered to 3 consecutive attacks (instead of 4). Make sure to check skill book for details
  • Combo, special attacks and attacks with Power Strike effect properly ignore parrying now (as it was originally intended)
  • Hit damage type transforms to blunt when hit is blocked by a shield
  • Practice weapons do not require a linen rope now in their crafting recipes. That should make practice weapons more available at earlier stages of development
  • New ‘Siege Torch’ weapon
  • Knight sword moved to hand-and-a-half sword group, Grossmesser moved to the one-handed group. Estoc weapon type changed to two-handed sword
  • Nerfed lances damage multiplier
  • Tweaked unit weight of polearms
  • Partisan weapon is shorter now
  • Increased speed of overhead attacks with two-handed pole weapons
  • Swamps and snow now affect horses speed
  • You can flatten paved tiles now to build structures on them
  • Day cycle min to max range changed to 1- 24 (real life hours per in game day)
Bug fixes:
  • Multiple forest and trees related optimizations and bugfixes. We believe that everything related to the forest and individual trees should work faster
  • Pines and spruces have proper collisions now at all growth stages
  • Iron Grip ability should no longer switch player to a peaceful stance
  • Royal horse in an unstoppable gallop state should work properly now
  • Fixed an issue with cooldowns of disabled abilities
  • Fixed a server crash with the barter window
  • Fixed an exploit, which allowed players to shoot volley arrows when angle of sight is lower than 30 degrees to the ground plane
  • Fixed incorrect tiles blocking while terraforming
  • Region audio announcement is no longer sounded when entering the game or returning to already visited region (text notifications are still there)
  • ‘Slaughter’ button is now visible only for players with at least 30 points of Animal Lore skill
  • Fixed huge formation bonus bug. Formation will be dropped on any leader teleport
  • Fixed ‘jump to the sky on a tunnel edge’ bug
  • Autocraft ends when the tool reaches 0 durability
  • Multiple combat mechanics-related bugfixes
  • Fixed some minor chat and chat window related bugs
  • Some other server and client side crash fixes and optimizations




Spoiler
Patch notes (ver. 1.3.0.3):

Bug fixes:
  • patch.sql script was fixed. This should resolve issues on these dedicated servers. They had no root rights while executing scripts in the database. That lead to numerous different bugs - skills lock/unlock, inability to see dropped objects, animals not producing corpses, trees not producing logs after being chopped down, crashes when taking resources from Drying racks and Tanning tubs etc
  • Fixed an issue that prevented some wall and fence construction from being completed when they were adjacent to other walls, fences or unmovable objects
  • Fixed a bug with improper damage calculations inflicted by arrows and bolts to buildings

Dear LiF:YO servers owners, if you are still experiencing problems with your server’s patching/initialization, please send your server logs and DB dumps with a problem description straight to us: helpme@lifeisfeudal.com.

Note: We've implemented separate skillcap (crafting, combat, minor) server setting. Dedicated servers' skillcaps can not be reconfigured automatically. Server admins will have to change 'world.xml' files manually to configure different caps to:

    <skillcap>
      <group id="1" value="400" />
      <group id="2" value="400" />
      <group id="3" value="400" />
    </skillcap>
For further information please contact us via the email above.



Spoiler
Patch notes (ver. 1.3.0.5):

Bug fixes:
  • Fixed an issue that caused improper skillcap calculation, which didn’t take intellect into account
  • Proper conversion of old single skillcap settings to the new crafting/combat/minor skillcap for existing dedicated servers
  • Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now
  • You now can not attack with bec-de-corbin while mounted
  • Skillcap information in the server browser is now indicated properly

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: LiF:Your Own (version 1.3.0.1)

Post by Khan- » 06 Apr 2017, 16:03

Disponible en Français : sur Lifeisfeudal-fr.com
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter


Vai
 
Posts: 39
Joined: 08 Apr 2014, 00:01

Re: LiF:Your Own (version 1.3.0.1)

Post by Vai » 06 Apr 2017, 16:55

No mods, BlueFang hosting and only config changes were server name, skill cap (3000) and active animals (40).

I updated and validated server files and now no tools can be equiped.

All say need 0 militia skill. Can't cut down trees, dig, etc. It looks like database lookup errors.

Suggestions appreciated.
Last edited by Vai on 06 Apr 2017, 17:20, edited 6 times in total.


Vai
 
Posts: 39
Joined: 08 Apr 2014, 00:01

Re: LiF:Your Own (version 1.3.0.1)

Post by Vai » 06 Apr 2017, 17:00

How do you delete your own posts?
Last edited by Vai on 06 Apr 2017, 17:08, edited 1 time in total.


Rigid650
True Believer
 
Posts: 5
Joined: 29 Jan 2017, 12:01

Re: LiF:Your Own (version 1.3.0.1)

Post by Rigid650 » 06 Apr 2017, 17:00

Thanks!! :Yahoo!:

User avatar
Sebastian002
True Believer
 
Posts: 15
Joined: 06 Apr 2017, 17:08

Re: LiF:Your Own (version 1.3.0.1)

Post by Sebastian002 » 06 Apr 2017, 17:14

fixing the building finish too ?


Cybrdroyd
 
Posts: 2
Joined: 04 Jul 2015, 13:39

Re: LiF:Your Own (version 1.3.0.1)

Post by Cybrdroyd » 06 Apr 2017, 18:42

I can't equip any of my tools, can't drop anything, and I have weird unknown things in my inventory named ilyra and boris... Its unplayable now. :(

User avatar
Khan-
Zealous Believer
 
Posts: 1261
Joined: 18 Apr 2015, 15:12
Location: France

Re: LiF:Your Own (version 1.3.0.1)

Post by Khan- » 06 Apr 2017, 18:54

Cybrdroyd wrote:I can't equip any of my tools, can't drop anything, and I have weird unknown things in my inventory named ilyra and boris... Its unplayable now. :(



these 2 items appears when you are totally bugging... good news, you have bugs :beer:

as said before : report to helpme@lifeisfeudal.com
100% French speaking alliance of Royaume Franc : http://lifeisfeudal-fr.com/
Image
Les Témoins de Mérovée Site - Forum - Me contacter


MasterChief
True Believer
 
Posts: 55
Joined: 04 Oct 2014, 11:11

Re: LiF:Your Own (version 1.3.0.1)

Post by MasterChief » 06 Apr 2017, 18:56

problems seems to be different on different servers, some servers have problems like this, some runs fine,

just checked on my 2 servers, all runs fine, Lif standard map and riverside, can build, can chop trees, can use equipment and drop it and so on


Tankoua
Zealous Believer
 
Posts: 147
Joined: 29 Sep 2015, 07:52

Re: LiF:Your Own (version 1.3.0.1)

Post by Tankoua » 06 Apr 2017, 18:59

gg


Rustyrocks6969
 
Posts: 9
Joined: 05 Apr 2017, 21:40

Re: LiF:Your Own (version 1.3.0.1)

Post by Rustyrocks6969 » 06 Apr 2017, 21:08

Will this disable any of the achievements ? really like the new coops too! flat pave, beautiful!


Hhas189
 
Posts: 1
Joined: 16 Feb 2017, 23:45

Re: LiF:Your Own (version 1.3.0.1)

Post by Hhas189 » 06 Apr 2017, 21:31

-Cannot build/drop objects, action happens, there is no 'debunk' sound. Nothing appears

-Several of the Combat base skills are locked and cannot be unlocked
(Chracters made after the patch have base skills unlocked)
-Some players cannot use primitive tools

-Player lifted a crate (top crate of a stack of two) and the crate was both on his back and in the original position [could not interact with the duplicated crate]
Player returned the crate to the original position and crate continues to be unaccessable

-Animals disappear on death


TimKing
True Believer
 
Posts: 9
Joined: 03 Mar 2015, 20:53
Location: Australia

Re: LiF:Your Own (version 1.3.0.1)

Post by TimKing » 07 Apr 2017, 00:35

Applied update and now no one can build or place anything.
Also cant get into the side room of the Windmill anymore.


Alakar
Beta Tester
 
Posts: 202
Joined: 23 Jan 2015, 07:39

Re: LiF:Your Own (version 1.3.0.1)

Post by Alakar » 07 Apr 2017, 05:15

here is the problem with patch.sql

remove the definers that they even left themselves notes on line 3 not to do =)

line 3: -- NOTE: do not use DEFINER for stored procedures and functions here

Okay then here is a howto:

Open patch.sql in your favorite text editor.

Find and Replace the following line with nothing

DEFINER=`root`@`localhost`

so "DEFINER=`root`@`localhost`" becomes ""

-Alakar


MasterChief
True Believer
 
Posts: 55
Joined: 04 Oct 2014, 11:11

Re: LiF:Your Own (version 1.3.0.1)

Post by MasterChief » 07 Apr 2017, 05:49

Alakar wrote:here is the problem with patch.sql

remove the definers that they even left themselves notes on line 3 not to do =)

line 3: -- NOTE: do not use DEFINER for stored procedures and functions here

Okay then here is a howto:

Open patch.sql in your favorite text editor.

Find and Replace the following line with nothing

DEFINER=`root`@`localhost`

so "DEFINER=`root`@`localhost`" becomes ""

-Alakar


yea, made this change right after patch, my servers runs fine, none of these reported problems while playing


TimKing
True Believer
 
Posts: 9
Joined: 03 Mar 2015, 20:53
Location: Australia

Re: LiF:Your Own (version 1.3.0.1)

Post by TimKing » 07 Apr 2017, 05:57

Michael_von_Westphal wrote:
Alakar wrote:here is the problem with patch.sql

remove the definers that they even left themselves notes on line 3 not to do =)

line 3: -- NOTE: do not use DEFINER for stored procedures and functions here

Okay then here is a howto:

Open patch.sql in your favorite text editor.

Find and Replace the following line with nothing

DEFINER=`root`@`localhost`

so "DEFINER=`root`@`localhost`" becomes ""

-Alakar


yea, made this change right after patch, my servers runs fine, none of these reported problems while playing



I finally found the line but there are 2 lines. Do i just change both ?



DROP FUNCTION IF EXISTS _getMaxSkillValue;
CREATE DEFINER=`root`@`localhost` FUNCTION `_getMaxSkillValue`(
`in_parentSkillValue` INT UNSIGNED
)
RETURNS INT UNSIGNED
BEGIN
declare skillAmountMult INT UNSIGNED DEFAULT 10000000;

if(in_parentSkillValue < 30*skillAmountMult) then
return 0;
elseif(in_parentSkillValue < 60*skillAmountMult) then
return (30*skillAmountMult - 1);
end if;

return 100*skillAmountMult;
END;

DROP PROCEDURE IF EXISTS _transferSkillStraight;
CREATE DEFINER=`root`@`localhost` PROCEDURE _transferSkillStraight(
IN `in_oldSkillTypeID` INT UNSIGNED,
IN `in_newSkillTypeID` INT UNSIGNED


Djdizx
 
Posts: 3
Joined: 23 Feb 2017, 17:43

Re: LiF:Your Own (version 1.3.0.1)

Post by Djdizx » 07 Apr 2017, 06:14

TimKing wrote:
Michael_von_Westphal wrote:
Alakar wrote:here is the problem with patch.sql

remove the definers that they even left themselves notes on line 3 not to do =)

line 3: -- NOTE: do not use DEFINER for stored procedures and functions here

Okay then here is a howto:

Open patch.sql in your favorite text editor.

Find and Replace the following line with nothing

DEFINER=`root`@`localhost`

so "DEFINER=`root`@`localhost`" becomes ""

-Alakar


yea, made this change right after patch, my servers runs fine, none of these reported problems while playing



I finally found the line but there are 2 lines. Do i just change both ?



DROP FUNCTION IF EXISTS _getMaxSkillValue;
CREATE DEFINER=`root`@`localhost` FUNCTION `_getMaxSkillValue`(
`in_parentSkillValue` INT UNSIGNED
)
RETURNS INT UNSIGNED
BEGIN
declare skillAmountMult INT UNSIGNED DEFAULT 10000000;

if(in_parentSkillValue < 30*skillAmountMult) then
return 0;
elseif(in_parentSkillValue < 60*skillAmountMult) then
return (30*skillAmountMult - 1);
end if;

return 100*skillAmountMult;
END;

DROP PROCEDURE IF EXISTS _transferSkillStraight;
CREATE DEFINER=`root`@`localhost` PROCEDURE _transferSkillStraight(
IN `in_oldSkillTypeID` INT UNSIGNED,
IN `in_newSkillTypeID` INT UNSIGNED

Try one, try the other. try both, and get back to us. I am going to be testing it on my server in a few hours when I get home.


MasterChief
True Believer
 
Posts: 55
Joined: 04 Oct 2014, 11:11

Re: LiF:Your Own (version 1.3.0.1)

Post by MasterChief » 07 Apr 2017, 06:25

TimKing wrote:
Michael_von_Westphal wrote:
Alakar wrote:here is the problem with patch.sql

remove the definers that they even left themselves notes on line 3 not to do =)

line 3: -- NOTE: do not use DEFINER for stored procedures and functions here

Okay then here is a howto:

Open patch.sql in your favorite text editor.

Find and Replace the following line with nothing

DEFINER=`root`@`localhost`

so "DEFINER=`root`@`localhost`" becomes ""

-Alakar


yea, made this change right after patch, my servers runs fine, none of these reported problems while playing



I finally found the line but there are 2 lines. Do i just change both ?



DROP FUNCTION IF EXISTS _getMaxSkillValue;
CREATE DEFINER=`root`@`localhost` FUNCTION `_getMaxSkillValue`(
`in_parentSkillValue` INT UNSIGNED
)
RETURNS INT UNSIGNED
BEGIN
declare skillAmountMult INT UNSIGNED DEFAULT 10000000;

if(in_parentSkillValue < 30*skillAmountMult) then
return 0;
elseif(in_parentSkillValue < 60*skillAmountMult) then
return (30*skillAmountMult - 1);
end if;

return 100*skillAmountMult;
END;

DROP PROCEDURE IF EXISTS _transferSkillStraight;
CREATE DEFINER=`root`@`localhost` PROCEDURE _transferSkillStraight(
IN `in_oldSkillTypeID` INT UNSIGNED,
IN `in_newSkillTypeID` INT UNSIGNED



just delete all lines that contains DEFINER=`root`@`localhost` to this :
CREATE DEFINER=`root`@`localhost` FUNCTION `_getMaxSkillValue to
CREATE FUNCTION `_getMaxSkillValue


TimKing
True Believer
 
Posts: 9
Joined: 03 Mar 2015, 20:53
Location: Australia

Re: LiF:Your Own (version 1.3.0.1)

Post by TimKing » 07 Apr 2017, 06:48

I may be missing something. Doesn't seem to work.
Can someone post the correct patch.sql file please.

Return to Patch Notes